I find it odd people are picking and choosing who they want to hate on when it comes to making profits. http://cleantechnica.com/2008/07/30/largest-cleantech-industry-is%E2%80%A6carbon-credits-at-63-billion/ Actually still listening to the program Vig. I'll probably watch it instead of just listening a second time later.…
If you like Dark Ambient, you might check out Robert Henke and Yagya. Robert Henke (of Monolake) - Layer 001 [ame] http://www.youtube.com/watch?v=bgR-RP0ZZDE[/ame] Hard to find his stuff as its so long (20+ minutes). If you have time, check out Studies for Thunder. http://www.monolake.de/concerts/studies_for_thunder.html…
Thanks for the comments chris ;) -I set up the pages all at once, but im still working on the animation stuff, so that should be on the website soon. But iv hidden the page for untill there's something to show. -The Lod's were actually for a ship model... dont know how they ended up in misc. Fixed it. I guess ill have to…
Thanks Stoofnie. Having worked in Unity quite a bit over the last year, here are some more things I have gathered: Unity has never detected that something has come from Maya as was stated above for me, so I just manually set the import setting in Unity for every model originating in Maya to 100. Always do this rather than…
The problem I see is that you are rendering with Vray RT. That is a realtime renderer that is used to check overall lighting, but I don't think it has a good overall solution. In the common tab, under "renderer" make sure you have Vray 2.30 selected as the production renderer, and set Vray RT as the activeshade. THEN try…
@ Kitty|Owl - It's technically correct in a PBR pipeline to make the albedo of a metal surface black since metals are 100% "specular" (that is, they have no subsurface interaction with incoming light). The goal of a metalness map is to make use of what would otherwise be wasted, empty black space in the albedo by allowing…
So I applied to 4 universities. I got one reply from a university I really want to go to, and I was asked to hand in 10 pieces of my work, 7 of which are really specific 2d requests. Sadly 2d isn't my strong point, so I would appreciated brutal critique when the time comes. :p Fixed up some more things. Anyways, this was…
Have not seen the actual assets, only demo scenes. I have a feeling the megasscan library will be top notch stuff though. Check this video out showing the process Epic used for the Kite demo photoscanning some 250 assets. [ame] https://www.youtube.com/watch?v=clakekAHQx0[/ame] They traveled to NZ to do it and i can imagine…
You will likely run into trouble because cloth breaks the assumptions of the shading model. Clothing has a very different distribution to its specular reflection than most materials due to being composed of tiny translucent fibers. Ideally you'd want to use a custom cloth shader that fully models these, but aside from that…
Hey, I know some of the guys who worked on that one :) I was on the ill-fated Sin City game. We made a pretty decent demo and it was looking more like the films than like Mad World. We then started again from scratch, cleaning up a lot of the work and doing it properly. It was great, the visual style was really developing…