I'll get back to storm one day but here are some summons I'm working on for beast master. I'll possibly make a set to match? Feedback Always appreciated. Textures are WIPS
Still running a nvidia geforce 9800 gtx+..I rebuilt this beast about 5 months ago, and the graphics card was the only thing left to do...I'll look into this card as well.
just wanted to say that you`re a beast and you`re going to go places man ;) love to see people from DAE be this devoted to what they do and execute such professional artwork
No there is Untold legends for PS3 also... Untold Legends: Dark Kingdom EDIT: Which reminded me that I have yet to pick up the golden axe: beast rider. Thanks for the thread.
Hello again, some more color tests and finishing for the beast. The pedestal is still to do, I can foresee an interesting weekend, hehehe. I hope you like it, thank you!
Getting some more work done on my beast creature. Taking a moment to figure out what I want to edit/change. Any suggestions/comments? https://youtu.be/qcFJUwTt1eA
Hey! First time working on character for a contest and thought give it a try, it would be a cool experience! Monkey King myth inspired~ References: Quick sketch
Inspired by Harryhausen's cyclops. So, cyclops for the beast, who serves as a guard for the beauty. I plan on more concepting since I really enjoy it, but this is my initial idea.
Starting with some doodles and brainstorming for the story. I'm approaching a very ornamental kinda sorcerer character. I'm going to be playing a lot with the concept probably for the whole week.
Camera path too hectic, straight path? simulate physics/damage? Dust particles. Adventurerer details? Rope, tunik, ... Current process uses Rigify. Faster using mixamo? Use a unified skeleton - reduce time spent by using stock animations? rowdy weather sea beast