You have some good stuff in the portfolio overall. Here's a couple of general things though: - You could push the presentation a bit on most pieces. A lot of them are the regular basic sculpting pose without any pedestal or anything. Take the time to present things well. Also, that pedestal on the second 3DPrinting (the…
We’re ArenaNet, a studio making online worlds infused with innovation, hand-crafted excellence, and creative passion. Our passion is broadly shared; gamers made Guild Wars 2 the fastest selling MMO game in the West with more than 3 million copies sold in its first 9 months, and players and press have consistently called it…
Trigger Instinct: A single-player modification for Crysis Go to www.TriggerInstinct.com for more. <u>Overview:</u> A reputable mercenary hired to assassinate a high ranking officer of the North Korean Army stationed at the mysterious island in the Philippine Sea, stumbles into the crossfire between the US, Koreans and the…
Description ArenaNet is looking for a character artist intern to help out our team of dedicated and passionate artists. At ArenaNet, were serious about art. Weve built an art -centric studio culture where the artist plays a vital role in game creation and presentation, and our art team is full of award-winning talent…
Some feedback / thoughts: * Generally speaking don't render with a black background; aim for a dark grey like Polycount's background colour. * The DDO texture presentation isn't that practical if you want people to critique your textures / uving * I would avoid using the detail presets in legacy dDo. They can be helpful…
We will be building a universe, and you'll be able to help sculpt whatever planet you can dream of. Visiting worlds and finding new ways to fight against the nano-bot composite enemies is the core of the game, but there will be sub-games as well as part of the various missions. Unless you know HeroScript I'll be doing the…
[FONT="]Description [/FONT] [FONT="]Were ArenaNet, a studio making online worlds infused with innovation, hand-crafted excellence, and creative passion. Our passion is broadly shared; gamers made Guild Wars 2 the fastest selling MMO game in the West with more than 3 million copies sold in its first 9 months, and…
This update is kind of small, but important. Basically I just went through and traced all the elements I liked from my resources, to help me narrow down the direction I wanted to take. I also resized, rearranged, and annotated a lot of things, which will help me keep the design on track when I get down to putting it all…
Hey guys, thanks for all the help! (Thanks to ZombieWells too if he reads this, for the private message. That helped too :) ) Sorry for posting back so late, I've been going on and off again on this thing in my free time. I ended up fixing some erros I was having, by doing a couple of things: 1. Relax modifier. My edges…
For textures Bungie didnt have any one person as a dedicated Texture Artist. Textures were generally created by the environment artists as needed. We of course shared textures/assets throughout the entire game as most studios do. For Reach environment use of textures had to be controlled a lot more then before. From Halo 3…