"There's no way the pros hire somebody to sit there and drag polygons across a mesh for that long. Or maybe they do. I don't know. But surely, there's an easier/more automatic way to do this now?" There are two ways to look at this : First, on whether or not the "pros hire somebody somebody to sit there and drag polygons…
I'm not a 3D artist and would say I have little experience with the technical side of a 3D character workflow, but I have a few questions/critiques related to this. Hopefully I've been hanging around here long enough to make sense. I feel like his overall body shape/design turned out feeling quite a bit different from your…
One thing I've definitely noticed is that even the most technically versed artists can sometime become completely blind to their own assumptions. I think the Halo2/Pavlovich talk is an example of that. By focusing so much on trying to automate linear steps at all costs using a bruteforce approach, crucial aspects of art…
I'm finding Houdini to be increasingly more useful for hard surface modeling with each release, but the workflow is still pretty slow compared to the software normally used for modeling. I really can't speak to how useful it is for characters, but while it does have a sculpting feature, it's doesn't really seem on par with…
I'm back already to begin a new project while I wait for replies from studio's I've applied to. In my last project I kept the work hidden from everyone and only wanted to post progress when it was near completion. I now feel that was the wrong way of thinking and so I aim to make this next project more personal with you…
I still prefer Maya as the go to app of choice (as should you for employment purposes)... however I was on the market for a secondary app for home and freelance usage. Modo seemed like the best choice at first... I was bordering on purchasing a license until I decided check up on how far Blender has progressed. It looked…
Objective strengths of Mudbox: - VDM stamps - Stable 64-bit version for years - Eminently usable - Cheap subscription price - Better viewport - Robust layers - Crossplatform (runs on Linux) - Better map baking, although usually not so great that you'd want to use it instead of Xnormal in most situations - You can paint…
Hey Brad, looking good ! Three things regarding Zbrush and its odd form representation : - Even if you attempt to match the theoretical FOV and/or focal length of your reference in Zbrush, you are correct in assuming that it will still look off because of the very nature of the brush viewport which is not real 3D. And…
I would remove this from there Overall you are headed in a good direction but it also feels like you have some things in there you could improve upon. The issue with the gun is it's basically all blocks, there doesn't really seem to be a real normal bake, the texture is just odd. I would work on defining materials as well…
Well yeah I can certainly understand this all. But why would different branches be a bad thing? Instead of creating a mammoth app able to do everything under the sun, why not using the solid polygon editing source code and create some kind of simple, opensource modeling package out of it. It would be lightweight, fast and…