That's a really nice normal-map on the wall texture there. The diffuse is also good but feels like it could do with a tad more detail and noise. Some more sharp dark spots to imply cracks in the mortar would be great. About painting or baking lighting into diffuse textures when normalmapping... a little bit usually helps a…
[ QUOTE ] [ QUOTE ] Shanker I think most people have a problem with the Transfomermers movie because they were not enough robot battles, and when they were there they seemed rushed as hell. It might be a 3 series or what ever, don't know and don't care, if that is the case I would say that they did a good job at setting up…
My AO usually comes out with artifacts like that. SO to solve this, I always go in PS with the blur tool and blur those jaggies out, or just do a total guassian blur on the thing. You just need it to give you a bit or shading to make your object pop a bit more so.. it can't hurt! also, when baking, I noticed on the…
This slipped to page 5 so am doing my bit and attempting a crit... Concept usually goes either high then low, low then high or middle base to lo and hi. It depends on the artist and situation with machine specs, it seems. - I think the radar holder (base) needs some work. - How many triangles in the "metal bars" and could…
[ QUOTE ] ... with no benefits. I also sign a contract for one year, with a 3 month probation period ... it's so they can lock me into a wage and I can't go out and get a better job. ... [/ QUOTE ] Could you explain what's in the contract a bit more? Probationary period is usually to delay the start of benefits... if you…
Let's face it, there is a generation of morons who are growing up without much human interaction and run around with their 'internet balls'. What's worse is when they have more control over your access to the server. Me and my brother were playing GoW at his place and decided to try playing it online. It was his first time…
Thank you guys for the amazing feedback! I'll do my best to answer as thoroughly as possible. Bartalon: Thank you for linking to the latest version. This will make it into the next build. Jaidek: Yes! In 3DO you can turn PBR off, and when you set up your project you can load the "Base Definition" preset to quickly bake in…
Which app are you modeling and rigging in? The general workflow usually goes as follows: * Model/Sculpt high poly (if there is one) * Model low poly (optimized geometry ready for a game) * Materials (UV's baking and shader work, usually in the engine) * Rigging (create the skeleton, controllers and constraints) * Skinning…
Seems like you're on the right page with most of these assumptions. Not sure exactly what you're asking so will ramble slightly. Your specs... Looks like you are using a software I don't. I usually bake in Topogun or ZBrush, but whatever works for you or your company is fine I'm sure. Moving obj or other files between…
Oh yeah, how has everyone's multiplayer experience been? Honestly, this has felt a lot less like a multiplayer experience to me. I think part of it is that you can't see the physical representations of people looking to coop on the ground. I've also never been invaded. I've only co-oped in one place so far: the Vicar…