Xcom is only reason I still have a w98 machine sitting in the corner. Sure it runs on XP if you turn off DirectDraw, but thats a pain. I love the model its great! Do more do MORE! Laces on space boots? Doesn't that create issues with the whole trying to keep out the vacume of space? Well so would not having a helmet so I…
Hey guys. This is my first post on polycount- a little bit late into the game I suppose. :) I wanted to share with you all a tutorial explaining my workflow, which touches on high poly creation, transfer maps, UV maps, and a bit on texturing. It's a little bit incomplete- could use a bit more in the means of pictures- but…
I'm thinking about going to Siggraph, a conference about computer graphics, and talking to recruiters on the job fair section of the exhibit. Unfortunately, I'm all the way on the East Coast and the conference is in Denver, CO. I might have to spend $800+ just for a chance to talk to recruiters in person because I just…
@gnoop thanks for clarifying a bit. Maybe I’m not fully understanding texel density with tiling textures. But thinking about it a little bit more, let me know if this is correct: If my texel density is 10.24 per meter, and I have a 4x4 meter piece, does that mean I need to have a 4K tiling texture on that piece for it to…
UPDATE No_03 I am still battling some of the more complex outfits, but I managed to create these two quick outfits in the meantime! They are from a different batch (you can see that because they are from the Medieval time period, while the previous two outfits were from 19th/20th century), so I will fully finish them up a…
I have some houses that Im making and Im making a kit for those houses so I can make a bunch of different variations. Though I need to make a few houses that are unique looking. Would you still make a modular kit for these unique houses, or just build them bespoke as one big mesh?
A thought provoking read thanks Lucas. You make some great points, brief though it is. I do think we need to be careful with potentially making some sweeping generalizations here though. Some comments in this thread suggest that anything that isn't as extremely stylized as TF2 is without artist merit, and who are we to…
Thanks guys! Oniram - yeah the textures are about to get hit with a second pass; I just finished the first pass. This second pass it going to be the hand painted work. Got to start smudgin' and detailin'. Going to try to use Jfletcher's guide... and I have a bunch of reference so those crack will be refined. I agree that I…
With the ingame orc models, the teeth/gums are definitely a separate mesh component from the lips, as they should be. This allows the lips to move over the teeth freely, while the rows of teeth can stay rigid. I wouldn't necessarily call the meshes intersecting though, because the intersection is neatly hidden behind the…