Role Title: 3D Artist Full Time and Freelance Positions Location: Flexible/Remote Salary: Dependant on experience Rendezverse is defining the future of the B2B events and conferencing marketplace. Having raised over $4m in early stage funding we are accelerating our growth to meet the needs of an established global client…
So Ive been asked by a few people now to continue my tutorials for creating trees. (Mainly creating leaves)There is a ton of ways to do this and for the most part its up to whatever way the studio youre working at likes best. There is also some photoshop stuff in here so feel free to skip around if you dont need it.…
Hi guys, I've been sculpting clothing for character but I couldn't sculpt nice smooth shape with one sharp crease. I tried polishing by polygroups but it didn't work at all. Dam standard gives to me messy result. Thanks for help, here's foto:
For the flag and imported the rod into marvelous designer and made a simple hanging sheet. I wanted to make the rips and tears on an alpha card so that required that I go and utilize the Transfer Attributes option in Maya. A quick break down on how that was done: Marvelous Designer exports their .obj's tessimated. I wanted…
As stated already, awesome read, truthful and to the point with no agenda. I'm new to game design myself, but my main issue with this article is it sounds like it assumes great games are more an accident than we give good design teams credit for. Lemme use the already referenced example, Minecraft. Was it the product of 10…
Hello, I’m BlakeSmith, a professional VRChat avatar creator with over three years of experience in designing and developing high-quality custom avatars. Turnaround time typically ranges from a few days to several weeks, depending on the complexity of the project. I prioritize clear and consistent communication throughout…
We have just started to add support for effects as economy items and support for them in general on existing items. There are a number of additional things we'd like to add to this basic level of effect customization for items in addition to full blown effect authoring as time goes on. This should ramp up quickly, but…
This tutorial shows how to create a Stylized character and a PBR character: https://cubebrush.co/marketplace?product_id=1jur3a On Youtube he explains the full workflow: Stylized: https://youtu.be/b4CQ99--XAA PBR: https://youtu.be/UcgZcdPHSRI For character sculpting and anatomy I suggest you the tutorials from CGMakers:…
I'm working on some Napoleonic era character. Currently I'm still on sculpting in Zbrush, but I took some fast render and done some rework in Photoshop. I was not intending to create something big with this coloring in PS, but I really had a great time. Since I'm still working on head sculpt, I'm welcome for any advice…
Heres a couple more pictures of some of the objects I used for Foley capture: Captured some great resonance from the metal bowl with some water in it! Most of this stuff was used to create detailed movements for Zed. The tennis racket and this broom stick were probably some of the most used Foley elements. The little hole…