Every time I try to do anything with the specular power slot in the UDK material editor my model turns black or I get very bizzare shading. I tried a dark image, a light image, simply using and adjusting a constant and its always messed up. Are there any examples of propper use of spec power or anything I need to know…
Thanks for your input mate. I think you are right about the lizard (actually it is a frog!) and the girl. They took around x10 times the amount of time I spent on taxi and gun. Having said that, I dont think they are competative. The pictures should not be bigger then your screen size unless you click to enlarge them. The…
https://youtu.be/YceUMIgWMzQ Prototype of a workflow that I've been meditating on and trying to apply it to a Game Character that I've been working on. Shot in UE4 in ElementalDemo scene. Also, I put together a series of tutorials covering "Best Practices" of approaching Game Character Creation. Check out the Organized…
Hi there We are still looking for a character and/or weapon artist. No Heroes has been Greenlit, so we will be able to publish it on Steam! Dynamic weather, day/night cycle and destruction are also in No Heroes. Check our latest video update #42 (uploaded today): https://www.youtube.com/watch?v=zS6lWJQNPYw If you are…
If you're going to use CAT, I would stay away from the biped preset, that seems to be the buggiest and the regular CAT human seems to be fairly stable. I like CAT but I prefer biped because it has some great features and is so flexible. The only time I wouldn't use it is when doing a character that biped can't do, snake…
shotgun- totally dude. i've seen alex gray's stuff before, and i just totally love it. interesting how i get this bizzare sense of empathy when i look at his work that gives me this feeling that he's got a few things figgured out some people are just honest i guess. oh, and i like both sets of eyes. they both have a…
Do you think his face might be starting to drift a bit too far from the original incarnation? It's rather more lizard and less bear than the various unreal incarnations. That isn't necessarily an issue - the sculpt does look great, but if you're going to try to release it as an official character for the new UT, it might…
the colours also look to high contrast and saturated (you have lots of REALLY DARK/black, and lots of very saturated red) while these colours are found on real animals, they're often not found together you might benefit from looking at some lizard photo reference for saturation and contrast values. also, I'd fix the weird…
Team name: Wizards of the Blizzard Website: http://wotb.neopages.org Brief description: VIDEO & SCREENSHOTS We are a team developing a 3D Game Engine since 2007. Our focus is on gameplay. Our Engine have the following features already implemented: * Animated Characters and static Objects * Sound Engine (Format support:…
Team name: Wizards of the Blizzard Website: http://wotb.neopages.org Brief description: [ame=" https://www.youtube.com/watch?v=zdkb8hC1nUE&feature=player_embedded"]VIDEO[/ame] We are a team developing a 3D Game Engine since 2007. Our focus is on gameplay. Our Engine have the following features already implemented: *…