Getting old...but still good enuff... AMD Athlon XP 1800+ overclocked to 1.82 ghz 1 gb DDR Ram GeForce 6800 GS 256mb video card overclocked and opened up Thermaltake Big Typhoon Saitek Eclipse keyboard Razer Copperhead mouse Aluminum A-top Z-Alien case Linux Gentoo
[ QUOTE ] i do not see the white / black buttons tho maybe they thought they were not utilized as much as they should have [/ QUOTE ] The white and black buttons have moved to the shoulders. The triggers are in the same place. Kinda like the GameCube's Z button, only on both sides. I think the X logo in the middle is a…
small update so i dont lose track just been farking around with the diffuse and specular, seeing if i can get a nice effect with the forearms first also still working on the high poly in Z, ill fix up those hands and beef up the thighs a little like you guys suggested
renderhjs, when I run your script with open edges (by selecting edges and splitting them) it works much better than if I create UV seams within the Unwrap UVW modifier, not sure why... thanks again for giving these tools for us to use. Textools has really sped up my workflow. -z
Ooh, interesting. I've never used the Ribbon in Office, but I was always interested in it. And I'm especially interested in your mention of supporting lmb/mmb/rmb... does this mean you could initiate different actions per mouse-button, like say: flatten x, y or z, depending on which one button you used?
Facade Statue Hi Peeps, I want to share my recent personal work,It's basically inspired by the Ajanta caves of India. Complete model is sculpted in Z Brush. Suggestions are always more than welcome! Hope you guys like it!!! https://www.instagram.com/theartofgagandeepwason/?hl=en…
http://4.bp.blogspot.com/_Qnu9ioXSMfg/TPPpSe0M9XI/AAAAAAAAAXg/SBvq8jH_HTw/s1600/poor+snowy+tree.jpg As u see is a heavily snow covered tree so yo nit just use the texture wotg white spray or a shader how would u go for it ? Model in z brush ? But then how to keep the texture needles etc?
Always disappointed in something. Focus on the small, manageable successes: Today I made an 'x'. This week those things came together to make a 'y'. This month I've finished 'z' because 'x' and 'y' worked. When you focus on smaller, attainable goals. The mountains move them-selves.
Really? I usually stack uv in Maya before export and I never had a problem with z fighting like when you overlap meshes inside an engine. Do you mean lightmaps errors? Because nowadays I use only dynamic lighting with gi be it in marmoset or ue4.
but is it really so hard for them to go: "okay so 3ds max, maya, and softimage now use (x*y+z=t)" as their tangent calculation, and keep it that way forever? i mean... why would the tangent basis change with every new edition of max? that makes no sense at all!