I have a rather prolific history posting my n-gons on Twitter, to the point of being labeled the "Internet N-Gon Guy". Or maybe just one of the most outspoken ones B) For posterity, I figured I'd post my favorite n-gons here that I've made over the years. There are too many to post all of them, but some deserve to be seen…
Hello, I'm making a game asset that is going to (essentially) be an open container full of 'rubble'. I have the container modeled and had planned to use cell fracture (on a cube or something) combined with some rigid body physics to fill the container in a natural (ish) kind of way. Most of the pieces will be mid sized.…
Hey, congrats on finishing the character! No full body renders though (ah I see, Artstation project has them)? Presentation-wise the materials look a bit matte, perhaps another light coming from the side to add some specular highlights, in particular on glasses and skin. I think the wrinkles of the face could be a bit more…
Greetings fellow polycount members and potential employers! My name is Roman Masalov, I'm a freelance concept artist and illustrator with 7+ years of experience capable of wide range of work: from character and creature design to environment and props design, using both 2d techniques ( painting, photobashing) and 3d…
Schell Games is a highly talented group of artists, programmers, producers, and game designers led by game industry veteran Jesse Schell. We're the largest full-service education and entertainment game development company in the United States. Since 2002, we've worked with world-class clients and partners to create…
I realized last month that people that use Safari to view embedded YouTube videos can sometimes not be able to watch those videos and will receive a message: “Sign in to confirm you’re not a bot. This helps protect our community. Learn more.” The “Learn more” link doesn’t even work. I believe you have to have your history…
I have this very simple mesh with a floating geo I don't know why the normal map bake is warped, it's just a flat surface. I can't really make it more flat lol I can turn off the average normals, but imo I shouldn't have to when the normal is just 1 front facing polygon face. And turning off average normals ruins the rest…