Hey guys. This is a temple I'm doing for a school assignment in Texture & Lighting. Received a basic room model with something that like a corridor with some pillars ending up in a smaller room with an altar in the middle. Had to choose an inspirational picture and model the room out of that picture. I had a hard time…
Changed the roof top. Made a texture for the stone foundation. I tried to reuse it on the stone part in the house. I should do something more unique But for now, it fills the white material.
greentooth I've seen a lot of Greentooth in other games. I want to see Greentooth's native realm. edit: I use: -Magicavoxel - hard surface, blocks -GDevelop - game engine and pixel editor (Piskl) -SculptGL -soft surface web based bare bones sculpting with fast brushes and retopo) -Blender - precision surface (rarely…