Just throwing this up cos I finally got a decent render from zBrush :¬) The image is inspired by an old drawing in "Faeries", which is an old book by Brian Froud and Alan Lee (before he got famous doing all the Lord of the Rings stuff). Not sure if I want to bake it down anymore, I might just move on.
Project Description: On an isolated
island tormented by monsters and magical horrors, a shipwreck survivor must quell an ancient god who
threatens to rise again and wipe out the island’s
inhabitants. We’re working on a medieval
fantasy RPG project. The pre-production phase is
nearly complete, so we’re gearing up and hiring…
Something like a "like" button on Facebook helps to share things around a social network. In my news feed I see my good friend "John Smith" "likes" "tra la la hat company" I think "I like John, I want to see what he likes" and i check out the link. Good things can spread like a virus in this way and Tra la la hats benefits…
Hey guys not sure if this is the correct thread to be posting this in so please feel free to delete or move :) I and going to be starting my 3rd year of games desing at university next year and decided to get some practise in over the summer. I will be creating 3 levels in unreal as part of a project and wanted to ask some…
Never work for free for someone else. If you're going to wind up in some sort of a "free for delayed potential payment" system, it has to be because you're an owner. If you're splitting all income from the game 33/33/33, and can afford to work for free on it, then that is something to consider. If a wage, and not…
http://www.hulu.com as well. i don't know that i would buy a game that was allready released for free. tv is not aired for free... i pay for cable on some and then also have to watch commercials. the only reason i buy dvd's is to watch it all at once and not see commercials. if i have to pay for something that others got…
really good advice above! I recently watched this course on artstation learning https://www.artstation.com/learning/courses/0ol/introduction-to-modular-architecture/chapters/zYEK/intro Its free to watch, and while you're not using unreal I still think its a decent reference or inspiration for putting together a scene like…
It is an interesting topic. Most of the players who use the shop that I know entirely ignore the tickets and feel that they 'get in the way' of the new items they are looking at. For me, I think it is strange that you have to give 'free stuff' to people for them to watch a sport that they are apparently interested in. I…
Hello! Andrea from 3Dflow here! I just wanted to point out a couple of things, sorry for the intrusion :) - Zephyr free has no triangle limit. You are reaching that limit because the generated textured mesh has been made with that triangle count, so you should simply use other parameters (i.e. high details if using preset)…
@Ruz aw I'm sorry man! I had to do those too :) While it's a good exercise, I'm definitely not for dry copying though. More about fresh ideas an inspiration. We spend weeks, months, sometimes years on an art piece yet fresh ideas on how to improve are so rare. We bypass such a huge body of mind -blowing art that no one is…