That's the Spring (horribly unoptimized RTS engine) forums, they're holding a modeling competition to get some freely available models for all mods and this Optimus Prime guy claims that the polygon* limit of 1k per model is way too low (keep in mind this engine does not support LODs) and that it should be raised to 8k so…
Hi guys / girls, So it has been a long time since I have been able to find the time to work on personnal stuff and not work related 3D so here goes nothing : I am starting the journey to achieve the very best Luger P08 that I can or at least try very hard to ;) First step since this is an existing gun, I looked at a lot of…
So I'm working on some modular pieces for the unreal marketplace, and trying to figure out what would be the most useful method to use to get soft edges on the models (non-unique textures), as they both has it's advantages but I would like to get some input about it. I made an example below, 1 is with edge loops and 2 is…
Frictional Games of Sweden is looking for a full time artist to help out with the upcoming episodes in Penumbra: Overture. All work will be done over internet so we are looking for someone who can work from home. The work will consist of modelling and texturing characters and environment objects. Since we are a small team…
Hello everyone. I've spent the past couple of years collecting various reference photos in my spare time and I've decided to release them as "pay what you want" downloads on my website. It's about 2950 files in total, 27.7GB split up into the following categories: Aircraft (72 files, 658MB) Ancient Greece (13 files, 155MB)…
Hello, my name is Ryan and I've been tinkering with gamedev since 2008 and released a few modest games and mods during that time. I've been on hiatus from gamedev for a year or so and I want get back into it. I'm not really interested in learning shader programming so I'm looking for a talented technical artist to make a…
if you edit an object material dropped from asset browser and then drop another object using same material Blender should recognize it and apply the already edited one for your current scene. If your scene happened to have a material with a same name you get material.001 and so on. Imo it's a biggest disadvantage of…
Maya for sure. Its the only tool in my pipeline that feels like software from 20 years ago. * Its unreliable in performing basic actions without potentially crashing or breaking what i'm working on. * There's no reason for the history because that's just going to break things down the line so you end up clearing it after…
Hey CG Amanra, I'll be totally honest and I think your thumbnails are way too vague to really give any sort of directional feedback, and I'm usually pretty good with reading scribbles. A couple of them I can see some things, but I think a liiiiiiiittle more clean up and maybe a 3 value composition breakup would help give…
Well you can consider a building as a bunch of primitives. A huge house can be easily made with a wall that has windows cut into it. UV it and assemble them to make the house you wanted. Now you can tile your texture over it (texCoord note in UE4 has the option to tile. if you want to keep it parametric use ScalarParam for…