I think the biggest problem you might be seeing is that every student who dose lots of 3d props and unique modeled assets considers themselves an environment artist. When in reality most of the unique 1 to 1 assets in games are handled by the prop team or are outsourced. This dose not apply to every company though. Being…
In cases concerning my portfolio, its them considering it first, then calling me in for an in person interview after phone interview. The problem with this process is the absolutely zero transparency or credibility, or professionalism for that matter in several cases. Though they are likely to treat you better if you are…
This monstrosity has been a rant of mine several times on the Max beta over the last few years............. the main targets being the shitty legacy material libraries that you CAN'T disable on install. Some 'stuck in a timewarp, early 2000s Arch-vis nerd' might have projects somewhere around the world that has…
This is a pretty thorny issue but normally the justification goes something like this... The 2nd amendment to the US constitution states: We won't take your guns, you will use them for hunting, personal, state and local defense. The reasoning goes that citizens still play an active role in defense if it should ever come to…
I just wanted to write this and share my experience for those who are having a difficult time landing a job or need some inspiration to "stay on target". Like many others, when I was young I always aspired to becoming a game developer. I lived video games, breathed them and loved playing them with my friends. It's a…
Hey man, just a few thoughts: I was surprised you started modeling on a perspective image. Seems pretty useless if it's not an ortho. I would just not create an image plane at all, and mess around for a few minutes with primitives/superbasic modeling to get the proportions right. It's important to train your eye and sense…
Greevar - hey man, I get what you are trying to say but the business model in place now does not need changing. Digital distribution is already in place for alot of products and most games these days have demos and free/lite versions to give you a taste of the game. Its how indie studios cutout the cost of distribution and…
I dunno if you're posting in the wrong forum per se, but I think people have probably gotten tired of saying the same speech over and over again to new ZBrush users. Dimfist's comments are right on the money, but I'd like to add some points to it: 1) Start Slow, Start Small - The #1 mistake, by a margin of some 90% of…
Short answer: Yes! I am using both Google+ and Twitter. I prefer Google+ way over Twitter by far, though admittedly I've only put significant effort into Google+ The thing I like about Google+ is that you can comment on other people's posts and interact with them without them having to follow you back. With Twitter, if you…
EDIT: Site loads fine for me. First off, good job so far! Your art is colorful and pretty well designed, attracts attention very well. But I think you need to figure out what you really want to do, rather than showing off... everything. I can't tell quite what you're showing off specifically and you have no title…