In addition, decided to spend time doing a partial quick sketch of an early production 2011 Cadillac as an example via Loop & Mesh tools alongside a HS modeller's best friend the KNIFE TOOL. Which is I think fairly indicative just how one can quite reasonably output a subd HP class A topology mesh, for free without…
Ah, thanks... So i stand corrected, Shadows and Highlights do NOT affect the whole image equally... I did not know that :-)... And i used this method for majority of my few hundred scans lol :-)... Only rarely i noticed any seam problems... ehm... :-) was lucky probably Also - Do i understand it correct, that the proper…
"-Why do we not cut every face on the UV's so all of the UV's are 'white' (not pinching/stretching)? If we do this, would it affect or deform the model during rigging, animating, etc.?" If you are talking about making every polygon its own UV island or similar, I have tried doing it this way before. I would not do it again…
Wow, guys can't thank you enough for putting so much care in the answers. @poopipe I couldn't make it work with several geometries as in the example. I'm using Unwrap - Edit Uvs Mapping -Flatten - material ID checked Instead of overlapping the textures with the same material ID, they are still split into different shells:…
Introduction Hello, I'm a huge fan of arcade type sports games, especially hockey ones. Some of my favourite hockey games are NHL 94, Mutant League Hockey, Blades of Steel and NHL Hitz 2003. Those games were really fun, as they weren't trying to go for the extreme realism of today's sports games but instead make it more…
Here's a low-poly example that might help. https://github.khronos.org/glTF-Sample-Viewer-Release/?model=https://raw.GithubUserContent.com/KhronosGroup/glTF-Sample-Assets/main/./Models/Fox/glTF-Binary/Fox.glb
I have never seen one that wouldn't cry out-laud "procedural fake". Something in how branches change its flow direction or maybe lack of gravity in consideration. Only one from like 100 seeds looks ok. Same for branching water streams for example or asphalt cracks. In my experience it's better to photo or draw a few…
Hi, i've been busy learn and building some stuff on unreal But i have some progress here 1) Remember the fish? this is my super basic fish animation, nothing special or complex... but instead the fix stays static at least now they will have basic movement when sliding on my matinee routes to the fish tank. 2) my elevator…
Try to texture map something NURBS and you'll immediately understand. Hard surface models in particular are really evil, as you can't use the implicit parametric UV because of all the fillet and trim and other surfaces. A complex model can consist of hundreds of these and some of them are just tiny strips and such. So the…
Well I do agree with Zac about removing logo and fancy frames, but I would say some visual design is good too if it helps reading and understanding thigs easier. Just not to "overfancy" would be enough ;) Other than that to me in general as a beginner portfolio it is looks like a solid one. I've seen ppl getting hired in…