thanks for the quick replys guys, here is an smoothed pic. I have all the loops in just for now to keep everything neat while i tweek the model and shapes, i will be getting rid of them soon, but im hesitant to because i get tri's streaking on the model and it looks ugly. esspecial with realtime reflections. so im still…
Has anyone else noticed ? It quite a good looking game, in it's context of course. But seriously, it's quite a vibrant and visually exciting game with some real good art direction and generally impressively realtime visuals for a game of that type of genre. In the world of monochromatic next-gen grittyness, this is quite a…
Well, I've never done it in Maya but in Max there's such a thing as a "mix" map, which has 3 slots (or nodes in maya's case i guess) - one for each base texture, and the 3rd for the alpha map. it doesn't display properly in the viewport but when rendered it's fine, and i've seen this used in realtime engines before...…
Hi, I'm a 3D character artist with experience creating optimized high quality models for games. I'm experienced working with Marvelous Designer for clothing simulation, Unity and Unreal Engine I have 8 years experience in total working in games, working in house and remotely, with projects that range from mobile to…
Hello there, my name is Patrice and I'm a 20y/o 3D Artist from Germany. I am currently avaible for freelance work and mainly specialize in prop art, texturing and realtime shading (in ue4) I mostly use following software Blender Substance P/D/A Unreal Engine 4 Toolbag 4 My Portfolio: https://www.artstation.com/patriceksink…
Hello guys! These are some Weeping Angels from the famous show Doctor Who, I made 2 expressions and 4 poses, below are some pictures of them. I mainly made them for a game project of mine but also it was great practise! You could also view it in realtime here: http://danaosc.com/Marmoset/WeepingAngels.html I'd appreciate…
I am considering using octane for rendering my scenes.I wanted to ask if anyone has tried out the latest version and if there is much difference between the latest version and the student version which is the 1.2 version and its free. The latest version is way cheaper than Vray (£199).But would one say octane is way faster…
Hey all, First post here. I'm working on a redesign of the Curiosity Shop from LoZ: Majora's Mask. I created everything depicted using Maya, Zbrush, Quixel, xNormal and Photoshop and rendered it realtime out of UE4. [ame=" https://www.youtube.com/watch?v=nuipfCPkjeI"][UE4] Zelda Curiosity Shop Reimagined - YouTube[/ame]…
howdy gang! I have a character in 3DS Max, that has long ties on a mask and belt sash. The character is rigged with a biped, and the mask ties are rigged with the ponytail bones on the biped, while the belt ties are rigged with custom bones attached to the pelvis of the biped. I would like to figure out a method to sim…
Hi guys, This is my first time posting on polycount, just curious to hear some thoughts on a personal project I've been working on. I've been working on this piece on and off for a couple of weeks, and created it using Zbrush, 3ds Max and Substance Painter. I'm planning to redesign the top front part of the Kabuto…