Hi guys,
This is my first time posting on polycount, just curious to hear some thoughts on a personal project I've been working on. I've been working on this piece on and off for a couple of weeks, and created it using Zbrush, 3ds Max and Substance Painter.
I'm planning to redesign the top front part of the Kabuto (helmet), but otherwise my next step is to bring it into UE4 and see how it looks in realtime.
Thanks for your feedback
Replies
Other than that, maybe more creases and folds on the underarmor? I think yours is very smooth, where every picture I have looked up has the underarmor very creased and wrinkly.
I really love this work, looking forward to see how you make it even better!
Outside of that the gold is on point and probably my fav part of this piece.