Exporting the Model using both Maya and 3D Studio Max. Maya [ame=" https://www.youtube.com/watch?v=n6yaA4LM634&feature=share&list=PLKazeeErLwsht2bYJxP1YkGxNI0o809fX&index=10"]Maya Exporting Crate Low Poly - YouTube[/ame] 3D Studio Max…
Make sure you export the character in the bind pose position. It's been a while since I exported animations for xna so things might have changed, but I had the same problem and that solved most of my problems. So turn off autokey if on, set the time slider to the first frame, select the root joint and go to 'Skin' -> 'Go…
Is it setting your pivot to the world grid 0 0 0? If you move your object to 0 0 0 and export does the pivot come out in the right spot? I've and to do that with quite a few engines over the years. I wrote scripts that move your object, export and then move it back, because it was so annoying. There might be some settings…
ya major pain in the ass, PS really should just grab the one named Alpha or the top of the stack. what i mostly use for exporting tga's is. http://felixschlitter.com/snippets/quick-save-maps it lets you use a layer group as your alpha channel when exported to targa, and also lets you do tons of other usefull stuff, such as…
If you mean a zbrush model that has normal maps etc, just make sure your lowest poly has UV and create a Normal map. If you like, use poly paint to paint areas for colourID. Use multimap export to export everything you want, then export the low poly model and import the lot into DDO. Should be relatively simple, and not…
Both of these are supported now. With the lates build, any cameras that are visible in the scene will export to the .mview file (hidden cameras do not export). As far as multiple animations, you can use the animation set feature in Toolbag to create looping sets, which will export to viewer as well (the user will get a…
You might also want to change your reflection mode from Blinn-Phong to GGX. Also, 'height' might be your working format in Painter but it can export as your normal map — this is the typical workflow for realtime assets. You can create your own export profile in SB to export all the channels you need under the file names…
hello HP, I followed your tutorial video and I tried exporting the mesh first before creating the material and it suddenly works! :poly121: edit: quick additional info I found out that when I'm in the slate (material) editor mode in 3ds max, if I export the material it always become a normal material. I think exporting…
Hello polycounters, As I received some mails asking how I'm exporting stuff on the DS, I choose to released a part of my workflow. I've tried to make it as readable and as easy to use as possible. ( click one button and it'll export and build the ds project ) Enjoy and tell me if you have any problems ( I don't have any…