Alo, wasn't active here, but here's the progress so far. Updated storyboard- Shot4- Working mostly on shot 4 now. Figuring out workflows in Nanite and Blender. test surface mask test blend mask shader tests Lastest screengrab Gif progress so far- Youtube -https://youtu.be/-mlVTfCAZfg Geometry nodes- Started getting into…
Hi! I'm trying to find a way to blend meshes that share the same material. I found this method, but I'm trying to avoid it because it seems like too much extra work https://cdnb.artstation.com/p/assets/images/images/011/332/037/original/raul-aparicio-skirtsample-anim.gif?1529020963 Is there a way to do it like this?…
One thing that may be fouling up your connection is that we're using http: instead of https: which some browsers don't like. There's nothing being transmitted on the wiki that is sensitive data, so we don't need a cert there or anything. I'd be curious to know what browser you're using (incl version) and if you're using a…
Recommend going through this thread, https://www.neogaf.com/threads/star-wars-outlaws-main-character-already-hit-with-criticism-due-to-ubisoft-changing-actress-apperance.1669385/ While some of the comments may come across as insulting or trolling, its a good way to understand about appeal and why this character isn't quite…
@*Sebastian Here's some topology routing solutions for slots that run across curved surfaces and need to resolve to quad geometry. Support loops and shapes that cross perpendicular to the edges of the underlying curve typically won't disrupt the segment spacing in a way that could cause residual triangles or undesired…
@Roman545pl The high frequency noise/shapes for this polymer material is ridiculous, one of the best I've seen like 'pore deep' finessed. EDIT:Oh and also that stock (shoulder) mounted rubber pad, nice job!
👋😀👍: looks like a water tower, you did it. ? now just imagine if you created the best looking water tower ever!imagine the possibilities, so much water. Aye, learning the tools is the best. What i would do is now also do it in blender, everyone seems to be moving eventually to blender, since this looks like week one for…
Correct me if I'm wrong, but I don't think you can have 2 root bones on one rig in unity, that doesn't really make sense to me. A character can have 2 root bones, via having 2 rigs. Another thing I've seen is 1 root and 2 hip bones. Only seen either of those done with mostly ik based animations so the state machines didn't…
Hi! I think with what's here, both the mesh shading and the surfaces can be improved. Some modules, such as frames/arches, would benefit from more detailed models. With wooden structures in particular, I think it's important to get the grain direction of the wood right. To improve the mesh shading, I would add some sharp…