That's nice of you Luke. Actually, I'm not really interested in Photorealism; It's supposed to be a cross between something stylized and something more ‘‘realistic’’.
if you use default z brush plane primitive and your target texture is 1x2 you can use 2 and -2 in Array for x axis (using append new button) and 2 and -4 for y axis. Also duplicate the original plane before this overlay scale up. You would be able to use it as a crop factor after you "grab" it , and then texture > crop and…
1) Don't focus on charatcer. There is two reasons for that: Charatcer artist is not an entry level position. Character will be judge more harshly as the bar is higher. Instead focus on props by producing some very nice and realistic game ready assets. 2) Learn Painter. You already have some decent modeling skills but your…