Canti that sounds really rough. Definitely the extreme of what even I was thinking with this. Glad to hear you're turning the corner. I made a few edits based on what all of you were suggesting. I tried to take into account the entry level people and outside influences on art. C&C is again always great. ---- Artists are…
We have a bunch here. They're free as long as you provide attribution, see text. http://wiki.polycount.com/wiki/BaseMesh They're pretty easy to make yourself, once you have a few to study. And it's a good habit to get into... learning how things are made. Once you make one, you can reuse it every time. I'll bet none of…
Going to post the props I make for my scenes here. Likely untextured and gray, but seeing as how I don't post them specifically in my P&P posts this seems like a good place for them. As highpoly versions get made I'll update this with those as well. On top of just showing the work I'd like to talk a bit about what I was/am…
Hi everyone, I recently graduated from my game design course (a 1.1 BTW! :D ), I now need to get better at creating 3D art and get a job as soon as possible somewhere here in the UK. My specialism is in organic modelling, primarily I want to become a character modeller as that's where my strenght will be once I get time to…
I've been trying to create a level using UDK where the player would destroy parts of the environnement to progress. One of my ideas was to create a destructible pillar that would create a bridge once its base is destroyed. I therefore created a fracture object, but it appears that once destroyed, the player passes right…
Since I do things completely out of order I finished creating weapons for my characters, instead of actually completing the characters. The software used is listed below. -Sketchup 2016 -Adobe Photoshop 2015 -3D Exchange 5.2 Pro -Daz Studio 4.8 -Iclone 6 I decided to add a logo onto the weapons just to tie in the story…
It is similar to scultping or painting. First get in the biggest shapes. Focus on the composition. And, if it were a game, the gameplay. Then you can refine that a bit by replacing the chunky block out models with higher resolution ones. But maybe not the final high detail models yet. Then you can do a similar thing for…
We are creating an open-world game inspired by cyberpunk, religion, and existentialism, with a strong narrative and a unique setting. The game takes place in Eryndral, a country devastated by the War of the Four Skies in 2046, where nations were forced to merge and society is dominated by corporations controlling…
Sometimes I wonder if this is done to justify a larger investment and thus acquire a larger piece of the profit. Which isn't a problem. Its killing yourself to achieving it and screwing everyone else in the process which is the problem. If Last of Us 2 released next year, no one would be the worse for it. Sure you'd have…
Ah, but you clearly know there's more, because it's getting to you that this is all you're understanding. You need to train your eyes. Look at more art that you admire and break it down. Really force yourself to figure out what's different, even if it means comparing a piece of yours directly area by area. Watch videos of…