Hey dude! I looked through your portfolio and saw more of these ships, how much time does it take to complete one? Impressive as hell! You got to have some real discipline to finish monster projects like this! Subscribing to this thread! PS: Six Million Polygon Man - "Gentlemen, we can retopo him. We have the Zbrush."…
@Blouko Okay, that makes sense. I'll keep that in mind! @monster Hmm okay I'll try that! Edit: My settings were already set that way. Hmm. Maybe if I need to apply simple colors to parts of my mesh, I will do that in Maya. For the parts that need to be textured, I will leave grey or another color and then attach the…
You need completed pieces. Nothing looks finished, as in a final posed beauty shot with construction/flats. It all looks like wips in zbrush screen grabs. Everything is a critter. Either some zbrush monster or part of a weird dude. Most games at least have one regular looking guy. Even sci-fi and fantasy stuff still has…
I tried the 24, 22 and the 13. I was going in and set my sights on the 13 because it was cheaper and it looked like a good size for my desk. While it did work as well a any Wacom, the screen was just too small for my monster man-hands. The 22HD was on sale and was just $500 more than the 13, so... got the 22HD. The 24 was…
Even in characters as extreme as those in the Darksiders universe the fundamentals are still there. Take a closer look at Death or any other monster/character with visible musculature and you'll see that the main structure correlates pretty close earth creatures. Additionally, their stuff is super tight. Just take a look…
Which program(s)? Using custom built rigs or something pre-built? In max you can right click the timebar and choose "configure", then turn on "show selection range". This allows you to grab a range of keys and scale them. Pretty handy for adjusting timing, the other part is just tweaking the curves. Monsters curve editor…
Thank you Shiniku, I definitely wanted it to be very expressive since it would be a character instead of a base monster. The texture res is huge and I just about got away with working with it myself, mainly with the PSD files. I will upload the hi-res version as well. Here are the textures, please forgive the size. I…
Those expensives education systems sucks ... You either live in the US or UK right? Yep i wouldnt rework that too :p i used to modelize a little japanese train for my company, such as this one: could be really funny to see this baby side by side with those kind of monsters. Another dope ass train that could inspire you…
Step back a few detail levels and fix the bone and muscle structure of the face, and honestly the entire body. You've jumped way too far ahead into detailing when the anatomy is kind of scarily bad. You're close, but by scary I mean that it's off by such an amount that it looks like a monster wearing someone's face rather…
I decided to mold my dried out WED clay "Prophet" character due to not being able to work on it any further, and cast it in Monster clay to try and continue the detailing. Turns out I got pretty carried away and decided to make it more dynamic. It's still a pretty heavy WIP, and I'm still trying to get used to the quirks,…