Had a blackout while working on one of my models, which resulted in corruption of the max file (file open failed). Nothing usable in the autoback folder, merging with a clean file doesn't work. Any ideas? :( /e There are only spaces when opening the file in notepad.
Hi, Created a cube, duplicated it several times and sculpted details. Then merged all of the subtools together and tried to create one solid mesh by runnign dynamesh on it. Dynamesh created several small holes and wrecked the whole mesh. What am I doing wrong? :/ Thanks in advance!
So I figured I would start a new thread here and finish up my petrol/blood vehicle and character, or if a mod could maybe merge the two threads, I dunno? : ) Currently texturing the lowpoly vehicle in UE4, and still modelling on the character : ) Latest highpolyshots of the character:
This is the lookdev render of my Yamaha XSR700, using Albin Merle's studio he so kindly provided for free. Go check out his work, it's amazing! (https://www.artstation.com/albinmerle) If you want to see the full post, here is the link: https://www.artstation.com/artwork/r9RkV5
Hi. I'm making game character in zbrush and for now, every part is a different polypainted subtool with their own material. To make low poly I want to merge parts like body, boots, coat etc. into one mesh. I can project the polypaint but not materials. Is there any way to do this?
Just working on a side project and did up a super simple but relatively efficient cliff kit. These are the rough sculpts Large Blocky shape. Medium Blocky shape. Long Small shape and short small shape. Then 2 groups of ground rubble to fill along the edges. Merged the small rocks into rubble. The final kitbash!
I've kinda broken off from the pumpkin witch project to work on another character. Just kept on struggling with the witch and had to move onto a new character. Concept: Gladiator by Meri (Melanie Holscher) Current WIP:
Looking good moustache buddy! ;) At some point I would try to merge the two subtools and work on the transition between the head and the torso. Don't spend too much time working on the parts that will be covered by your armour! :)
I want Autodesk to merge Max>Maya>XSI into one package so I can stop jumping from one to the next. With a start up option to use one of the 3's keyboard+mouse configurations.
Your lowpoly geo is intersecting but your highpoly geo is one smooth mesh. Try merging and joining the lowpoly or adjusting the cage by hand so that part that has the dodgy normals is shooting its rays in the right direction.