"Now I'm a bit confused. I tried asking if he made the chain image himself by rendering it in blender or baking in painter similar to a trim sheet, OR, if he found it on google." It doesn't matter. It really, really doesn't ! That's why you won't get any definitive answers on this kind of question. The only thing you need…
I tried recalculating the Normals in Blender but it still won't change. I took the Right wheel duplicated it and flipped it in order to get the left wheel which is "messed up". In Blender I don't have this issue, but in Marmoset I do.
Yes I googled sharpest lenses . Those would be Sigma ones for sony e-mount and they are not that much expensive too. I just wonder if they do any difference vs this TTArtisan 23 mm or even kit lens when set at f/8 or f/5.6 I don't like too soft mesh details I get from a6000 with those apertures and it's definitely not a…
I realized I went radio silent on this thread for a while, got busy with other stuff. I want to update that I finished this project a while back, and I was able to achieve most of my objectives. Eventually I created the completely modular character asset with this project, with whole inner body mesh with a set of outfit. I…
Been on this for two days so far, a friend wanted me to see if I can retarget an animation onto a different rig. I'm able to get the legs for the most part, but the arms get all sorts of messed up. How can I fix this?
Hi everyone, I'm currently working on a puzzle game project in Unreal Engine 5, but I’ve hit a wall regarding the overall look of my environments. I have three main areas I'm working on: * The Lobby * Egg Puzzle Room * Water Puzzle Room * 4. Puzzle Technically the gameplay works, but visually the scenes feel "flat" and…
More progress on textures, I plan to get them to a refined state by the end of this week. Any feedback is welcome and much appreciated. Also I cannot decide if I should use a white background or a darker background. So any advice on that would be helpful. (the light background variant is on the next message because for…
There is alot of musculature you are missing. The bone structure is too strong around the jaw and not strong enough in areas like the brow. The example is stylized and the features are enlarged while the skull is small in comparison which suggests youth. In Blender you can set up an image plane and place the front and side…
Heya polycount. My name is Demeter Dzadik and I'm an 18 years old UK college graduate, and in an attempt to fancify my portfolio I decided to make a model a day. Then I got a good grasp of that concept's issues, so now it's just a "do a lot of stuff every day" whether that means completing half of a complex model or 15…
I thought this by thread title i am crying and i blame poop for it. If you have the time simulating some folds and seeing how they do things or even watching videos perhaps of fashion shows might help this along.Didn't say stylized or realistic so idk how to really address this other than the above. Other than that , they…