Or Max > Containers. 2010 and 2011 allow you to open the containers and edit the files locally without having to go back to the original file. Or what about using render presets?
Heheh, yeah. You might also try a Composite map containing two Mask maps, each containing a bitmap and the 3DPainter, with one Mask using the Inverse Mask checkbox...?
When you say Pixel what do you mean exactly? Pixel - UV Editor/Monitor Space or Texture Resolution Space. Seems like you're trying yo match UVs, have you tried transfering UVz from one mesh to the other and using it as a starting point? You can move stuff in blender easy (by texture resolution pixel) Make Selection, and…
Time to do a timing pass, i think. looking good otherwise. As for dropping the sword. For something like this, I tend to just cheat it. I`ll have 2 swords (just duplicate it). one is parented to the hand (S1), the other is free floating (S2). Say you want to drop the sword on frame 151 (thats the frame its no longer…
I have a limit of a 4k map and 15k polys i know i could optimize these textures better with more time but i only had 5 weeks and working full time hours inbetween. i kept meshes very low poly and texture maps low res as i was hoping to add another room to the space station in the upper level. but with these time…
In 1.7, I was able to export pbr spec gloss while working in metallic flow. I can't do that in 2.0. My options are to rework all the texturing to spec/gloss with the new pbr-spec-gloss shader (for some reason, existing layers doesn't auto update when i add in specular channels) or retool my shader nodes in blender to…
I would usually pick a concept that someone else has created for two reasons, especially when starting out: 1, they may come up with forms that challenge my modelling skills more than I would if concepting for myself (cool shapes unhindered by technical/procedural constraints) 2, I'm not a pro concept artist, if I'm…
Thanks for the comments Xoliul, I appreciate this greatly since your work is a huge inspiration! In fact, seeing what your shader can do on vehicles was one of the primary motivations for doing a project like this. Ok so I've had a think about what's been said and spent some more time with the model, and I think I'm gonna…