Hi everyone! We're really excited to say that nDo2 is now out of beta! Thank you all for your tremendous help along the way. Your support has been invaluable. Hopefully now, all major bugs and glicthes are erradicated. We hope you have tons of fun with all the new features that are introduced in the release version. Some…
Looks good so far! I was wondering if you're just using solid material colors per object? I've seen some people apply simple texture maps of color gradients to this type of style which tends to scatter the color in different faces of the object's body, enhancing the overall look and adding some slight color variation. I…
Yeah thats a good idea, then you can see where you're spending the most time. Rather than tell you how much time I spend, I'll break down my basic process for hard surface stuff: 1. Blockout, get the proportions sorted out with basic geometry before you commit to detailing. The more detail you do here, the more time you…
Alright, I had to go back and re-read your comments. I see what you might be thinking. Forget the railroad and the boy's comment, I'm talking about the laws behind the two issues. I'm saying it was wrong to criminalize aiding slaves and it is currently wrong to criminalize speech as an act of terrorism, not that Carter's…
Sorry man, we did kinda hijack your thread. :( 1) Lighting seems decent enough. Basically it's just good ol' dynamic shadows and light environments, right? Lightmaps really aren't an issue so I don't see much room for improvment. 2) Your scene could possibly use some colour. Try some ancient, faded paint. Theres plent of…
Hey, not bad work you have here. I like the menu options but I would combine resume with contact, and just call it resume. I don't particularly like the year by year break down. I think this can work okay, if your showing professional work, but when its personal work (because you have yet to get a job) it could be seen in…
That could be for a few reasons. 1) If there are normal maps and you break a welded surface it will cause the normals to recalculate making the normal map invalid. It usually doesn't go all black, you just get weird seams. 2) Usually when it goes all black max has incorrectly calculated the shading normals or smoothing…
One thing I find very helpful is to have someone who you can go to with any questions. I honestly hate asking for help. It makes me feel dependent and weak, even though I know that's nonsense, because you're just sharing and exchanging knowledge! It's also really important to finish what you start. Don't be like me until…
Id say its OK. there is definitely a lot of work put into it. but this is kind of suffering from the "how I think concept art should look like" syndrome. as a modeler, I really wouldn't care about the skeleton, or the references you used. your artwork should tell me everything I need. Its basically just random distracting…
Suggestion, start your thread with your ultimate question. There's a bunch of information in your post that's not effecting the answer to your question. You'll get more replies that way (and it should be in the topic). Something like "UE4 Discussion - Highpoly workflow vs mesh decal textures" Back on topic. Definitely read…