Hi all, I couldn't figure out how to properly unpack a normal map with Blender. My normal map's RG are stored in a texture's G/A channel. I am trying to reconstruct B, combine, then supply it to the normal map node. Question: how does the normal map node work though? (What color input does it expect? 0~1 range? -1~1 range?…
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Hi, So I've been trying to figure out a way to blend meshes to landscape, as well as blending them to other meshes as well. In particular for things such as rocks, tree roots etc. My goal was to: A ) Be able to blend to other texture upon getting close to landscape and/or other meshes. - So far I am using the Distance…
Hello, got to the point now where i am happy with the head, i think.. (crits/advice on this still greatly appreciated and wanted), but i have no idea now how to begin modeling the hair. i looked at various other examples of heads on this site, but most seemed to be either a) too high-poly or b) low poly but with the hair…
Hi, I'm facing a curious bug in my maya. It happened in several files. I'm working with Unity and my workflow imply that i need to check in Unity, go back tweaking in Maya, export and check again. But since somes days, my Maya is acting strangy : - when i make modification on my meshes Uvs and hit "save file" or export to…
So for this challenge I decided I'd like to animate a character with Yordle like proportions, and I would like to animate a dance. After doing some searching, I landed on this character from Artella - https://artella.lpages.co/artella-lily-snout-giveaway/ However, there were some things about the rig and the design of the…
Hey! From my view (coming from games) the approach seems a bit convoluted. I would probably go in one of the following directions to get a model with nice shading: A) Mid-poly, shading by geometry (e.g. bevels + face-weighted normals). Seems you already started going down this path. Process the sharp edges that bother you.…
Hello everyone!! This week I’ve been working on some short animations to give the impression that the piano plays by itself, like a player piano. To do this, I’ve created a simple rig. I’ve also been working on an initial render and lighting pass. As well as an initial pass on the cinematics. https://youtu.be/gNxRsjFjIcY…