you could recreate the same technique from UDK that allows for parameters for falloff sharpness, angle and coverage. This is in UE4 but uses a UDK technique (that i sadly can't find good non-404'd resources for. That should help you. Need any extras just ask. (it's controlling an Alpha in a lerp as normal)
Aww, yea I'd like to come to the International but I never got a ticket due to all those 404 errors and such. I think maybe those of us who didn't get a ticket should talk to the Valve guys. Maybe we could help out backstage or something. Would be a great experience.
The font is difficult to read. Replace the welcome block with the Vimeo embed and your illustrations. That's all people want to see, and if they don't like it they won't explore further. I would cut the friends from your about page... it's also poorly cropped which doesn't reflect well. The ghost is funny though. Resume is…
These days you can get very reasonably priced IPS monitors, so really there is no reason to buy a TN panel. If you're on a tight budget but want a 27", consider something like this Benq: http://www.newegg.com/Product/Product.aspx?Item=N82E16824014383&ignorebbr=1&cm_re=27"_ips-_-24-014-383-_-Product
This is looking great Daz, really fine work. Scott, thanks for the equipment pics, I have been playing around with a high poly Waffen SS trooper in fall camo and this will help immensely on the equipment. One thing Scott, the link to the 7.92x54mm Mauser ammunition pic doesn't work (goes to a 404). Great thread!
I actually liked the idea of having it sent to a 401k (if they didn't charge maintenance fees). I just don't want to see my SS contributions disappear, because congress dipped their fingers into that pot. It should NEVER have been touched, and it's why I get so furious when they start talking about how they are going to…
Another question regarding the metallic - roughness workflow: In this chart http://blogs.unity3d.com/wp-content/uploads/2014/11/UnityMetallicChart.png it says under Metallic R "this value will always be greyscale" but contrary to this statement the guys from Allegorithmic say that the metallic map should be only black and…
@Benvox2 I guess both would be the answer. I'm not shying away from adding some polygons here and there that I would not always add in production, but I don't do anything crazy either. The big difference with a prodution work would be the inclusion of LOD. I probably won't bother with it here since it's a portfolio piece…
Remember when you freelance you need to pay for things you employer would normally cover, and some extras. Software Hardware Software/hardware support Taxes (this is a lot) Insurance (Health, eye, dental) Downtime between jobs (you gotta pay yourself even when there isn't work) Savings (Most jobs give you a 401k, give…
Definitely stressful to udnerstand that 12 hours doesn't equal 3 - 4 hours of modeling. It's good you're pushing to use that time still though. That being said, looking at your stuff right now, you're honestly in a good grey zone. It'll be frustrating because there's no clear line about "Am I good enough to get that first…