The RFB Rifle is A Semi Automatic Rifle that fires NATO 7.62 x 51mm Cartridge The Rifle is Styling is Bullpup and First shown at 2007 SHOT show it also has been featured in game such as Battlefield 4 Its a Game Asset that has around 16K Polys and Textured using Metallic Workflow Created with: -Blender -Gimp -Xnormals…
Hey all, I looked for a thread, but didn't see one. I was informed this morning by a colleague that Substance Designer is on sale on Steam right now for 40% off. It's also part of the Community's Choice vote, and if it wins, could be 66% off. Voting ends in a little over 4 hours from now. It does specifically list it as…
Hi! Excited to start a new contest and it couldn't be better timing as I've been mulling some new portfolio worthy projects and here we are! Good luck to all! Tools: Exploring Unreal 4, Substance Designer & Painter :thumbup::thumbup::thumbup: 3D Studio Max Zbrush Substance Designer & Painter Photoshop Unreal 4 *Mood* White…
Hi guys, i have been sculpting for about 4 months and i have been working on a character for about 2 of those 4 months (It's for my y12 major project). I would like to get some feedback on my work, some advice on how I can improve it and some advice on re topology. Thank you Here is my character and the concept (that i…
So, it sounds to me like you are asking the wrong questions. Is the fact that your workflow is slow the only reason you're stuck in a dead end job? I'm gonna go out on a limb and see if I can sense what you're really looking for. Because it feels like you put so much on the line on whether you will succeed on making the…
emulating others people work for education is fine, even flattering so don't worry about that just note you are learning to make reality off a representation, (copy of a copy) So no one wants you to look at a texture and replicate it, not from an integrity stand point but as a model for learning. The paint overs/examples…
Failing is a huge part in how I learned this stuff. I can't count how many times I've locked up my machine with a bad while loop. Yeah, I'll have it where it explains what it's doing and why. I comment a lot :D An example: using UnityEngine;using System.Collections;// the class ghostMovement HAS TO BE THE SAME NAME AS THE…
Looks good, Lonewolf. Some really great pieces. It doesn't matter what screen resolution people are using. A lot of people don't maximize their browser window while browsing, so making a website 1300px wide is really only accommodating to people who have 1680x1050+ screen resolutions with their browser windows almost…
Hey Kevin, thanks for the feedback. In fact i agree with you, i know environment modellers come as teams and not as an individual. However, i'm not entirely sure whether you've read everything i've written (doesn't entirely matter but i'll explain my intentions now.) My current showreel in production is 'hardsurface' and…
Design-wise, the windows are spread out really unevenly. Not sure why you've got the lanterns everywhere around the building. They're not in the concept, suck a lot of polies, and they are kinda squished in. I'd say bin the two besides the windows, and possibly try to optimize the others a pinch. The entire left side of…