Try to smooth the edges of right angles and add polygons/accents to those. Good examples are close-ups in architectural renderings (raytraced, non-realtime) where if you notice, most of the hard angles are smooth. Why? They add geometry more to those areas than to flat walls. For an interactive real time example, there is…
It depends. By using intersecting meshes you can add extra details to a mesh that you couldnt otherwise afford to do (because of a low poly count for example) Sometimes it can take allot of additional polies to 'maintain' a continuous mesh, whereas by having some intersecting geometry you could acheive the same result with…
concept by mastapimp420 This is an example work--in-progress thread, for The Polycount BRAWL² Tournament. For full details see the contest brief here: https://polycount.com/discussion/237047/the-brawl²-tournament-challenge/p1
Junior Character Artist Duration: Short-term Rate: DOE Location: Onsite Only - Lytham St. Annes, UK Airship Images are looking for a competent character artist to work on a range of exciting projects at their studio in Lytham St. Annes. Our ideal candidate will have a genuine interest in creating next gen characters and be…
Hey guys! First post on polycount! I Wanted to share this piece, I hope you like it! Introduction I love games like Dead Island or Requisition VR. For this portfolio piece I wanted to get inspired by the crafty, impossible yet believable weapon designs of these games. What better than C4 attached to something like a…
This is a tough one.. for any composition everyone will tell you: What's the story you want to tell/show. So when seeing this section of the cave i'm aksing myself: * How does the spaceship comes into the cave ? * Is this the entrance and is this by night ? * Is this shortly after the crash (so the spacecraft light the…
this time not my engine but my model and texture (63072 triangles) http://www.renderhjs.net/bbs/flashkit/sophie3d/ (screenshots from the flash engine) http://www.sophie3d.com/website/index_en.php though even I have to say that this text is very unclear and sounds more like a marketing construct. From how I see it: - can…
I sure aint no expert but In the first example the bones on the cape are not moving properly at the extreme positions. Get those behaving and you might have it. First thing I would try is a low poly collision mesh parented to yr rig. If you cant use physics then just skin the cape to yr rig and adjust the extreme positions…
curious how many segments on Icosa? EDIT: nvm figured it out, its on 2 Icosa with Turbosmooth and then splitting it apart. Way better than slicing technique but surely will come in handy for tools that dont have slice tools for example :D
Hello! I'm an experienced Tech Artist and I'm currently looking for part time or freelance work. I've worked on multiple solutions some of the examples of my work can be found below. I'm also abale to build tools either as Windows apps, Blender Addons or simpler Photoshop Scripts (open for other things if it can be written…