Okay, right now its kind of hard to tell whats what. The various components of the shield (the yellow border, cross, and skull) look half way painted on and half way 3D (like they have depth). I don't know which your going for but if the yellow border and the cross are suppose to have depth (they are higher than the…
My recommendation is to set yourself projects with the idea of practicing or learning something specific. Like as a character artist if I want to practice making hair for example I'll focus on a project based around that, or if I want to practice human anatomy I'll make a character that requires good knowledge of that. If…
thanks for the reply, I've managed to get to that point the issue I've got is bridging between the inner surface and exterior surface I'am left with the picture below.
The white surfaces are way to clean considering how dirty the exterior green is. The white cusions on the inside do not look textured , add some variety to the surface
Rhino3d + Grasshopper: Visual programming of surfaces and models is just so awesome! Make holes in my building depending on the direction of the sun and the angle of the surface, no problem :)
Hi! I think in your latest image, the gaps on the ramp look too exaggerated: The width/depth would impact the skating experience (getting stuck?) and visually it breaks up the surface too much. Perhaps thinking of the structure underneath, that the plywood is screwed/nailed to, will help you find a solution. If I had to…
8 is what I usually go for for visual correctness. If you want mathematically correct surfaces you should be using CAD or Nurbs instead of subdivision surfaces.
What are you looking to do with it? I add surface details using a plugin that allows for custom primitives and then use the auto grid feature to align them on the surface.