might be a good idea to pick a prop from this and give it some serious loving. at the moment what your showing is pretty weak and hurried looking. Say take the dumpster, barrels, or pallet. do a high poly. and then a bake and textures. Start a thread for it and get some feedback as you work. take it slow and make sure each…
Thanks so much KDawg! I'm for sure going to put it in Unity. Possibly even in UDK! Though I heard marmoset is pretty neat for final renders. (So in short, I'm still not sure. Recommendations please!!) As for the bird, I want it to be my focal point! It would probably be a guide that leads you to this secret door. Here is…
The perspective in the first shot drives me nuts...how his arm gets really close to the camera...tone that down. Also, if that character is doing sign language (which is what it appears to be to me) maybe say that in text....otherwise people might be confused by whats going on. The weighting section is pretty bleh. You…
Of interest to most who will read this thread, I wrote an extensive tutorial that covers this topic and many other common baking issues. It's geared towards baking in Toolbag, but most of the Basics and Best Results sections apply universally. Check it out on the Marmoset site:…
- Thumbnails aren't really interesting. - More presentation. Just a render isn't enough to show your skills. Show wireframe (especially if it's low poly), show poly count, show texture map, show high poly shot too. - Don't show WIP. Finish it first, then put it up. - Your Resume page doesn't have 'Back' or 'Home' button to…
Slow and steady, probably won't finish this within the month but I intend on finishing it at some point. Two low poly assets baked. Spent time making sure there were minimal errors, good learning step for me.
And my inexperience rears its head. The environments in my current project consist of floaty chunks of land. After looking at a bunch of stuff for reference, I found a picture that made me want to surround said chunks with a surface of flowing clouds, just so: The only issue is that I have no idea how I'd accomplish this,…
Whether or not a project was finished is not terribly important (assuming you have secured permission to show work from it publicly); forces outside of your control are usually responsible for determining if a project sees itself to the end. What is important is the quality of the work. Your self critique of " ...the…
Hello guys, I've just asked this on the crydev.net forums, but it seems that people can't help or won't help me with this.. Sadly not even some cry-people helped me out with this.. So I want to try my luck here.. In the hope some1 could help me with this. Here's the Forum link, as I'm a bit lazy to rewrite everything, you…
Not necessarily the programs you use, but the order you go about doing it. I'm specifically curious about the modeling and unrwapping order, whether to model all the objects then, unrwap them all or to model a piece unwrap it, model a piece unwrap and so on. for instance I... 1) block out 2) Model all pieces in the scene…