looking great so far. but i agree with most other comments that the buildings should actually be integrated into the rock. for some good reference as far as the environment styles, there are a few movies you could take a look at. Star Wars III: the planet of Utapau. has the same style of architecture built into rock. The…
It's great to see you rig it up and do a walk cycle, good stuff. But you might be jumping the gun. I agree. The texture is also in need of an overhaul as EQ pointed out you need to build form and define shapes. Also since this is diffuse only, you need to either make good use of the uniquely unwrapped UV pieces or you…
3d scanning is not really automation. It's not faster to 3d scan a rock than it is for a skilled artist to make one in zbrush. It takes a while to process the images and you have to travel to find a suitable rock in the first place. But the amount of content required for realistic games is growing so fast with each…
The example you have there is a camera which has parts of painted metal. The variation in the cracks that you mention is because those are areas where the paint has chipped off and is revealing metal underneath. However in your case your chipped rock just reveals more rock so it should still be the same. In regards to the…
1. Alpha planes! Take your high poly foliage and bake it down to some super low poly planes and use alpha cutout. 2. I'm sure the script works well. You may want to learn some sculpting if you have any specific large rocks, but if you're doing lots of small rocks that works. 3. Lighting is tricky no matter what, but if you…
Oh man, thanks for the feedback, I've been wondering why the sky felt "off" and I guess it was a case of looking at it too long. I'll definitely give the Rocks another go over, and I reckon it might be worth making one or two extra varieties, just to add some variation. All the rocks in the scene currently are scaled and…
Well, new WIP and it's almost finished. In some days I'll need to make a big two month break from digital art so I'll need to finish it soon. I guess I won't have much time to fix the background, I'll try to experiment a bit with liquify and lasso but I'll leave that for the end. Right now only the dress, armor and overal…
Thanks for the replies: @toolpaddz, @sybrix, @PixelSuit: I have 3/4 months to finish the project. I'll be working on this as well on "Tower22" (video game in progress). It is going to be hard, but I think (and hope) I can handle it. As for the landscape/rocks, I thought of doing the cliffs (big one on the left, and the…
The time spent away is real frustrating and Im trying to make my way back to the flow. I tried doing a painting project for fun but I couldn't seem to get through the initial stages on any attempt, all of it just feeling incredibly daunting even with references and having it all planned out. Mate tipped me off to FZD…
I like the video, the area looks nice. It's commendable that you're taking this time to test and seek feedback. This will make your next projects improve greatly. The environment has a very video game look to it, that's not necessarily a bad thing unless you want a very realistic look. For the video, it could use more…