Hello everyone, I'm currently working on a small project in Blender and Unity. I am currently stuck at rigging the main character. I'm currently trying to use a mixture of Rigify mixed with purely bone driven facial animation. A lot of resources I've found online, however, utilize blend/shape keys. Which method should I go…
Does anyone know a good way to texture map half a sphere? here is what I am trying to map: The greay rim around the object looks bad.. is there a good way to map it?
Does anyone have any opinions about which fps engine seamlessly integrates into a maya pipeline and workflow? I'm looking to make a city type level with buildings you can enter.
Does anyone have suggestions where I can find good reference of American army clothing and gear reference. I'm looking for reference to that was used to outfit the american army in Battle L.A. for example.
So guys, I was and still curious where to start looking for game art / 3D art concerning the game industry jobs. Any well recommended websites to start with would be much appreciated :) Cheers!
Welcome back ! =) Your former skull looked great, the new one looks even better somehow. Probably better point of view from the camera (and greater focal length maybe ?), it's also beautifully lit in my opinion. Good looking orc too (though I just think the skin texture is a bit oversaturated on some places but I fear it's…