A recap of what has happened in the last few months, scroll down if you don't want to read :) Since my last post, I was working on making the debris look better... But I started to realize that my scene is just debris and destruction with no real focus. I got feedback from some friends and they felt that I had only half of…
Awesome job on the painting and continuing even through the lost progress and other hurdles! One thing I'd personally like to see you focus on is the contrast in your textures and focus of the scene as a whole, though. Right now due to the density of detail and contrast present, the trees in the background are drawing my…
I'm pretty sure they pre bake/generate the light volumes, ie similar to how you have to pre bake/generate spherical harmonic probes for ambient character/prop lighting. Once the light volumes are generated for a scene then you can move shit around in real time and see the magic. I would imagine when you change textures or…
I'm using UDIM's from Maya. When I look at the layout in Maya it seems fine. When I put it in Substance, I get a stretching effect. I check the box to use UDIM's in Substance when I create the scene. Imported files are FBX. Doesn't happen when I export each polygroup in the scene individually as it's own FBX file, only…
Hello everyone! For the Major Project of my Masters in Games Art, I am creating a game-ready character based on Chhatrapati Shivaji Maharaj, the Warrior King and Founder of the Maratha Empire in 17th century India. I am making this character as a modular game asset, including a complete base body, a set of attire, jewelry…
Hi, I’m a manga script writer. I’ve watched over 400 anime and read nearly 200 manga, and now I’m developing my own original manga-style series called “The Unknown Awakening.” I want this to be the first proper Indian manga with a global audience. In a world where 25% of humanity awakens superpowers upon reaching maturity,…
Like mentioned before, this scene lacks material definition and good lighting. Some of the assets have sharp edges, they could use a bevel or a normal map. Loot at the scene above and how nicely the smooth edges catch light and create highlights. Look at the material definition and lighting. Your scene is pretty…
I've spent the last several weeks diving in to the Unreal Engine and rebuilding the scene! Taking Carabiner's feedback in to account about the scenes light values (thanks again), I've hopefully taken the scene in a better direction now. It's been great not sitting around, waiting for renders for a change - real-time is…
when something like this happens to me what i do is: in new scene unload then reload mental ray. Start a new scene, set mental ray as renderer, then do a quick render test on a cube or something. If it works great, now just import your scene into the new scene and mental ray should work. This has fixed a whole number of…
I created some more props. A desk and chair that will be the main focus of the scene. I added books, bottles and a small painting to enlighten the scene. I also added ropes and a pole mast (with flag!) to the scene. I created a GIF of the current scene. Trough feedback from Discord, I am going to add a hammock, a fishing…