Exodus : The Plague Bearer Named after the book of Exodus. These locust style creatures evolved from the 8th plague of Egypt. They've colonized and destroyed life on many other worlds and are roughly 4ft in height. The race is commonly known for their agile tracker abilities and poison resistances. high res here:…
Hi folks, I am currently working on the snakeskin for Cassiopeia. Also still fiddling around with Sivirs armguard. That thing drives me nuts. I got quite some excitement building to finally go into colors, but I can't just yet. so far for today, I need some sleep now. Jan
Hey there, sorry to resurrect a (recently) dead thread, but I just thought of a question following on from the discussion above regarding reshaping low poly meshes after baking normals into them: How come animating doesn't make it go nuts? Is there some special thing built into rig based deformation that adjusts normals on…
Mmmmm, that is pretty tasty. I definitely think the lighting could be a bit better since the entire thing looks just a bit washed out and its hard to read all of the detail. Also maybe tone down the detail on the base since that shouldn't draw any attention at all. These are just small nit picky critiques though.
which format do you export? and would it be possible to give us this file for check ? i had some issues with mudbox once but they got fixed after all dependencies were installed properly. latest dx, drivers, SP on OS .net stuff etc. etc. also which version of mudbox you use?
Hey, i started modeling yesterday for a short time. I use Maya 2014 and Unity3D 4.3 Here is my progress. The textures are only place holders. The wall is not round enough for this moment. I use the wall for the other side inverted, so i save memory. The netting wire is only a transparent texture with a normalmap and spec.
Geo looks nice. I'm just trying to be nit picky and help out I suppose. I'm kinda big on silhouette, so if it was me, I would spend the extra 60-100 polys to get the bottom more rounded. Honestly, probably not really worth it at this point. It is a smalllll part of the scene. Anyway, keep it up!
After looking though some information I'd say ask for 3-5k a month, You really are aiming for 4k, based on my estimation from someone's expenses posted on the net was around $3,200 for two people. This is because they boosted you to Lead which pays more than Entry Level. Best of luck, congrats as well!
yup, must have had that on for ages. I just could n't figure out why the results in max were different from zbrush, but then the uv's were always marginally different:/ also there is a smooth uv's option when baking normal maps, so that must do the same thing every time you bake a map
Yes. I seems like the shader is unable to load. Oddly enough I just found out it worked on Baking tab, but not on the Options tab. https://gyazo.com/57a4066575dfe88654fe7f7167912daa A OSX version would be great, since you have the Megascans on both platforms... I have emailed the file. Thank you so much for the help. nFF.