So I've been practicing handpainting textures to low poly weapons. Now that I've finished the texture and model to a point that I'd like to see it in Torchlight 2, I've gotten in massive problems. I use 3ds max to modelling. The problem is that when I try to export it to Blender for sizing, 3ds max says "Object x has…
Mostly working on mods for the Source engine - just jumped right in the deep end and struggled to swim. Did freelance work which got me used to some other engines (Torque, mainly... ugh). Lurking on Polycount a lot - reading all the feedback people left on other folk's work (was far too afraid to post my own artwork here,…
love these. just one question about how the steering wheels are attached to the chassis and where the mud guards fit onto that extrusion? it would seem as though you've shot the scene with the object at these angles because it doesn't lend to revealing this aspect of the vehicle. this detail would make this an amazing…
Dear Sir. Brad; Hello! It is with my sincere interest and honesty to greet you with salutation and blessings. Welcome to the polycount Sir. Brad. Here you will find a thin string that connects newbie to pros, with Emil (our beloved mod) and Adam (our beloved Admin) and EarthQuake (another one of our beloved mod) sitting on…
have u tried the nexus forums? http://forums.nexusmods.com/index.php?/topic/522532-skyrim-tutorials/ [ame=" https://www.youtube.com/watch?v=6t_yECNDXNA"]www.youtube.com/watch?v=6t_yECNDXNA[/ame] I do not know if Gamebryo DCC exporters will set up the shader correctly to work in SKYRIM? ( r u werkin on a mod? ) I have…
Thanks for the comment Dan! and thank you for taking the time to look at my work, glad you like it :) *edit* I just took a look at your work, nice stuff! I am just starting to really get into 3D now so it is nice to see some more work, I look forward to being apart of this community. Sorry I may have not made sense with my…
@99499 Really generalizing here but... In the late 90's and early 2000's (back when I started with game mods) there was the diffuse workflow. Diffuse is the color texture with static highlights and shadows painted in. It was really common to use photo mashups as a base texture and paint over everything to unify the static…
Hey Carlos, meant to get back to you but have been pretty busy. I think it's worth saying that critiquing is a bit tough because you're showing a ton of images. It might be nice to focus on one of your compositions (maybe the big open area) and maybe one room? For me, critiquing your lighting across 11 images is daunting.…
There is a person on youtube who makes tutorials for MD. I can't remember her name. But she is a real life seamstress in addition to using MD. She made a video explaining in detail about how making garment patterns in MD is different from real life. The takeaway I got is that MD is useful for product visualization but it…
Some friends and I were part of this year's studio layoffs so while we search for new jobs we decided to work on a game together! It's basically a simulator game where you run a book store, similar to TCG and Grocery Store Simulator but we've got some plans to push the genre farther. I've been mostly working on the…