I reused the scene i have been using for render and a basic lighting set up, with a few tweaks, adding a car i got on sketchfab for better scale reference And this is it. This project took way too long to finished but I'm glad i managed to wrap it up and pretty happy with the result. I will be uploading the final render on…
Hi everyone, I'm currently planning a 3D environment that fuses the dramatic natural setting of Petra (Jordan) with the ornate and rich Levantine architectural style. The vision is to build a narrow canyon path that leads to a large, impressive mosque structure, with a bazaar carved into the sides of the canyon walls along…
Hello everyone! It's about time I made something for this contest. I've decided to make an AK skin, taking inspiration and elements from some of my favourite sci-fi films like 'Star Wars' and 'Alien', among others. Below is the initial (and unfinished) sketch of what I have in mind. I like to sketch out something first…
Thank you Valve. Open Steam for the news. I've been wanting to try DIPRIP and Zombie Panic Quick list: Age of Chivalry features a fast paced first person melee combat system that will take the player to a new level of immersion. Players will be able to take part in sieges, town raids and open war in a story driven game.…
I have to disagree with Seaseme. While he is right that your backgrounds are not very well chosen, it is outright false that colored backgrounds are bad. This is a statement, it is not specified and I dont know the thoughts behind, but as it stands, it sure is false. There tons of ways you can make colored backgrounds work…
*Please note: this is copied from the Rev-share forum because I am open to talking with anyone who wants to get involved on a hobby basis as well as those interested in rev-share.* We are a small team looking to expand as we work on a prototype for a 3D Action/RPG. So far, we have a writer/designer; producer/animator (me –…
Some OBJ files are not loading the correct smoothing info in the baker right now. Can you send me that OBJ file? In one case, it was being triggered by an OBJ with a bunch of ngons. Ngons or not, it should still load the correct smoothing- if the mesh is from mudbox I am guessing there aren't ngons. The another…
I know that the subdivision surface modifier subdivides each face into 4 smaller faces, and smoothes the result, which is why you place edges along the perimeter of your details to get sharpness. I'm not really looking to make anything mechanically accurate or complex in the way of it being precise. I want to make some…
I am currently looking for a contractor for the environmental design of my current game: Hostile Mars. It is a third-person shooter which focuses on base building, tower defense, automation, and exploration. It is a sci-fi futuristic theme set on the surface and caves of Mars. I've had work done by a great 3d modeler on…
Ok I see what you mean, but I want this building to be varied in damage the concept I'm suppose to be aiming for is a Post-Apocalyptic bar set in like a nuclear fallout situation, its for my University project but at the moment I'm struggling trying to create the full building with zbrush and its of course like you say I'm…