We have 4 characters going to be modeled. Not much work, but probably would take time. The nightmares are going to be low poly because they are going to be all black with a glow. The rest of the 3 are going to be someone describable. In other words, not low poly. We dont need a high poly either. We need someone who can…
Hello Where would you suggest posting a job for a Lecturer in 3D
Modelling other than Polycounts job board which is obviously the best place in
the world, any suggestions would be very much appreciated. Best, Neil
Our client is looking for an artist to produce a 3D model with rigging of an Anime style character. Details of the projects can be found below: 3D Modeler needed for Anime style models If you are interested in working on this project, please get in contact with me or visit our Become a Hero page to learn more about…
http://www.6ft.com/careers/7714-senior-3d-modeler/ email karenl@6ft.com to apply Our newly rapidly growing game development group is looking for talented and passionate 3D modeler to work out of our corporate office in Houston, Texas. The successful candidate will be working on a series of exciting next generation serious…
Hello everyone! I would like to show two of my latest models, made with blender and substance painter. Short story about me: I have been working in a game studio for past few years, making low poly hand painted stuff and working with unity every day. Before that, I was freelancing and doing only realistic assets, so I…
Hi, everyone! I've been using the Quixel Suite lately, and I'm pretty happy with it. When working with lowpoly models that have normal maps baked from their highpoly version it works nicely (though I've had some issues working with the preset smart materials, but with some small adjustments they do their job). What happens…
Hey guys, I really need some help this time :poly122: . In 3ds max modeling there was always a problem for me that I've never found a solution for. Basically, I have trouble with positioning objects on or editing surfaces that aren't planar or they are conformed to other surfaces, like a body. For example, I'm trying to…
I would also suggest it will depend what you're modelling in. If it's Maya/Max/XSI etc. then you'd be using sub-d I guess, and either creasing or placing bevels/edgeloops in those areas where she has the sharp lines like the nose, clavicle and shoulders. If you're working in ZBrush then it's a totally different process and…
Hey guys, I am looking to have a pair of human models made: One male, one female. They need to have about an 8k, Meshsmooth/Turbosmooth Ready (that means proper loop nodes and quads), and have similar topology (obviously anatomical differences taken into consideration). They need to have modeled fingers and toes…