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Re: Back/Forth Mousebutton in 3DSMax?
Reply by
.morph3us
·
Apr 2011
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Technical Talk
i can't freely input any custom keystroke i want with that program, but only choose from a list of default settings?
Re: Understanding averaged normals and ray projection/Who put waviness in my normal map?
Reply by
Frankie
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Jun 2011
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Technical Talk
Sorry if this is a stupid post but did you have to set it up as a "normal bump" rather than just bitmap in the default shader?
6 results
Re: Inset Chamfer
Reply by
Swordslayer
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Feb 2017
·
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Technical Talk
Oh, almost forgot, here's the modifier that overrides chamfer defaults (really simple, so customizing it to your liking should be easy).
11 results
Re: Can't find Maya's Mia_Material_x?
Reply by
Fingus
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Feb 2016
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Technical Talk
In 2016 Mental Ray is no longer bundled with Maya by default. You need to install it separately. You can find it on Autodesk's website.
Re: Quad Chamfer
Reply by
malcolm
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Jun 2011
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Technical Talk
If you can make a Maya version I'll buy it, Maya's default quad chamfer doesn't have an option to not round the results.
2 results
Re: Sketchbooks # Mr.64
Reply by
SaboR1996
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May 2014
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Digital Sketchbooks
You should totally get Marmoset Toolbag, Max default viewport does no model any justice. These look cool though
Re: Full Metal Alchemist Environment
Reply by
fayesmith
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Dec 2014
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3D Art Showcase & Critiques
Inside UE4, have you unticked sRGB on your roughness map? It's ticked by default, and makes your roughness look wrong.
Re: Company Acquisition
Reply by
sprunghunt
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May 2011
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General Discussion
bungie bought themselves back. http://www.seattlepi.com/default/article/Microsoft-lets-Bungie-go-but-holds-tight-to-1251708.php
Re: DOTA 2 Character Rig Dump
Reply by
AndrewHelenek
·
Nov 2013
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Dota 2
http://steamcommunity.com/sharedfiles/filedetails/?id=187943419#-1 -updated with beastmaster beast package (includes original default animationsm, dota2_beastmaster_beastSummon_rig)
3 results
Re: [Portfolio] Willy-WIlson (Design efficient enough?)
Reply by
willy-wilson
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Jan 2011
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3D Art Showcase & Critiques
oh thats just the default maya background, thats not what im actually going to use. right now it looks like this
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