Yeah I dont know if I`m into the micro detail on those stripes. I 2nd what slave said. Also for clarification, I don`t think he was referring to the diagonal "danger" stripes, but the little micro, 1 pixel honey comb detail you have in the stripes. (which would be too small to even see in the concept) imo- it would…
i think half of them modern architecture buildings are somewhat ugly in my opinion, a house should be purposeful (which i think is a maximum usability of the room the house contains) and shouldnt contain weird shapes (like a house from an architect student ive seen recently, he made two houses and connected them with a…
Hey everyone, I’m the creator and director of an early-stage dark fantasy rpg currently looking for a concept artist to establish visual tone for our vertical slice. About the Project: * Working title: “Eternal Night” * Dark fantasy action RPG * Heavy focus on tone, atmosphere, embodied combat, and deep narrative *…
I see what you're saying. Assuming that mech is the same size or larger than a person then it's likely that it would be made out of multiple parts. Many of the shapes are still plausible if they were formed separately and welded together. Another design consideration (if the mech will face kinetic projectiles) is…
So there are many different kinds of 'smiths'. Blacksmiths generally work with just iron. They make ALL sorts of tools, horseshoes, basically anything usable out of metal. What they usually don't work on are swords and armour, because while the tools, techniques, and materials are somewhat similar, they are also quite…
We are removing the high poly step from most of our workflow here at Cold Iron, only using it when it is necessary. Caveats include but are not limited to: 1. Must use custom normals. Maya does this by default now to an ok degree. We have custom tools for workflow purposes. 2. Must eat the cost of using extra Verts/Tris.…
Hey man, first up this dude is freakin rad. Tonnes of character. Secondly, I think there is a lot more you could do with your diffuse. It feels like you are relying on the AO to give you all your detail. Add some noise/colour variation to his skin. Pick out the hot, cold and bone zones and tint them accordingly. For the…
On that same note, it is we the developers job to dictate what manner of games/simulations/what have you are produced for a VR headset like the Rift. This is as true for VR headsets as it is for Facebook itself. I think part of the reason why there is "beef" between the game development community and Facebook is because of…
I've previously made use of online Resume resources tailored to various occupations, when applying for jobs. Also a couple of strategies I've utilised were cold calling and door knocking my local area which resulted in positive outcomes. By that I mean an interview on one occasion, another for a time gainful…
That shader looks awesome, showed it to our programmer. Saints Row 2 used straight up rooms inside of buildings, but smashed with a perspective corrected texture. If you get close to them and observe, it's like "smooshed on depth" but riding around it looks neat, even if the art in that game is a bit goofy and the game…