Very very nice. What I really like is the subtle use of normal mapping, this is probably one of the first next-gen pieces that I actually like, and doesn't look like a big pile of shrinkwrapped muck.
Hey guys! Here a is new character that I will be working on. It is the Dragon Samurai. Though you can probably tell by the turnaround sheet, I'm going for a more stylized approach but there will be more to the texture than what is in the concept. This will be a current-gen low poly character and I'm going to shoot for…
I am on the lookout for new contracts as of now. Been working hard on next gen character stuff for various companies. my full current image set is here http://www.mikerusby.com/ few examples below email me at: freelance@mikerusby.com I enjoy mainly zbrush and texture work.
Hey folks! After watching the teaser for the next-gen Assassin's Creed I wondered what the ballroom you see at the beginning would look like in UE4. So I did a little over the weekend project and here's the result, hope you enjoy :] fly-through: [vv]89937689[/vv] screens:
Hello, If you have modeled and textured buildings before (or environments), for your indie game,mod, or for fun and practice and your portfolio, I'm willing to buy some. More info and samples could email to : blue_shay AT hotmail.com High quality stuff only (next-gen) Regards M.Shay
Hey XSI heads. Just found this linked from XSIBase... http://www.highend3d.com/xsi/downloads/plugins/texturing/3805.html XSI has great UV tools but it's been missing some sort of auto unwrap or pelting system till now. This is a first gen plugin but it looks very promising already!
A couple of articles that get into the technical side of grass. Uses photos or photoscans taken by the artist. https://80.lv/articles/preparing-realistic-grass-in-ue4/ https://80.lv/articles/creating-next-gen-grass-in-ue4/
NIce work dude, your low poly characters are amazing, would like to see though more curent gen stuff but I see you are in progress with that. Get that sucker done and I think you are in a good position.
I just confirm VIG's choice ( know this video about 1 month ) - The Best Tuto Next Gen Metal Texturing : MUST !!! http://cg.tutsplus.com/tutorials/3d-art/how-to-hand-paint-convincing-metal-textures/
Looks like it is shaping up to be something great ! All I would suggest atm is to cranck up the glossiness of your textures as a whole to make them more Overwtachy and "Next Gen" otherwise it will look like Paladins XD