This is a really good looking fur! I was already familiar with the shell technique, but yours looks particularly good due the care in adjusting each shell maps and the height map usage. I gotta say I'm itching to recreate a few steps in your breakdown using Blender geonodes to automate them. 😂 Edit: I gave the node setup a…
Yeah seemed like some deep anger issues there, with not much room for mellowing out. Though I'm leaning towards more like a temp ban next time with a clearly worded private message on what's expected. I hate just shutting the door on someone.
Hello fine folks of Polycount, I'm looking for some advice on how to pick concepts to work off of that are appealing to recruiters and the artstation community to get noticed and hopefully network and find opportunities. I've made 2 finished portfolio pieces so far (that are far, far far from perfect) but even in their…
Hi. I like your project and I'm interested in collaboration if possible. I am not a UE guy so I can't really help with that but I have a lot of experience (20 years) with many rendering techniques and plugins so I was wondering why you want to switch from Arnold? Maybe there is a better alternative than UE. I mainly use…
Also on the Nordic Hammer The runic lettering looks sweet, but I would re-do the squiggly lines since they don't look particularly Nordic to me. It looks like you were going for Nordic knot-work designs, but those are generally characterized by more variety and a juxtaposition of sharp angles with smooth curves, whereas…
Are these game characters? If so you should render them in a game engine, most honest way to show off game art. If these are game characters there are a lot of polygons you dont need. For example, the vikings chain armor is too much and theres probably too any polys in his horns. I'd say you should really work on your…
Jeffrey. Love Me. Whoooooooooaaaaaaaa buddy was this a tough one. I was going to post this one before I left for my Yosemite trip (which was mind-blowing) last week but didn't because I thought the likeness wasn't there yet. Well, when I returned home it still wasn't there yet, oddly enough :P But I snapped out of my…
Thanks guys! Hey everyone, here's another batch of work I did since my last work posted here. Got the chance to do a spaceship for the Marmoset team. Did a Tec-9 and an ssg + a p99 which are 2 full complete tutorials. 4k screens on my artstation. Hope you like them! https://youtu.be/XoM8nn_W4G0…
Thanks for the critiques I went in and fixed (tried) all the problems you stated I noticed drastic improvement the ears it seems like it drifted away from its original spot while shaping the head next time I will put a guide overlay on top of the model so the features remain in their correct location sculpted with a 90mm…