Ok, I found the issue. My scene is in meters and the script assumes centimeters. So it was working - it was just moving the vertices 100 times too far. Now I just need to track down how to make the script run Working Unit agnostic.
greetings EDIT BEGIN The plugin/script comob is out now, hopefully it is useful to some people. The plugin comes with sourcecode if someone wants to recompile it... http://www.planetquake.com/polycount/cottages/crazybutcher/code/_3dsmax.html EDIT END as vertex colors/alphas are a mighty thing, ie in game you can blend…
Hello everyone, I have 6 different Technical Artist roles working on respected AAA-titles throughout the Pacific Northwest and I'd love to share them with you! Here are some brief summaries of each position: Redmond/Kirkland, WA, USA Technical Artist (Shader- or VFX-focus):* Shader-focus: GLSL, HLSL, custom shader creation…
this game is just driving me insane !!! 1- the game is very long 2- Characters are so attractive as design , and there animation is smooth 3- all the music tracks never gets old 4- an amazing story 5- a lot of characters , not like most of the games where you see a lot of duplicated stuff 6- backgrounds are pre-rendered…
Hey folks, So after a good reception for my Batch OBJ Tools for 3ds Max, I sat down today and wrote one for Maya too. I'm happy to present mopMultiObjTool script for Maya! You can download mopMultiObjTool.mel here, or by right-clicking on the screenshot and choosing "Save Link As": This one has a slightly different feature…
Hey everyone, I'm back on track! B) First of all sorry for the late response, I've been quite busy lately... Well, it probably won't have mesh input or any kind of physics, but these are definitely some great suggestions that I've got to keep in mind for future possible upgrades! Let me tell a little story about how I came…
XRef's can be a bit buggy. Pitfall 1) Sometimes they'll stop updating when you update the source model. So its normally best to wait until you're done with an asset before placing it. If you're in and out of the source file making edits, there's a good chance it will freak out. When it does freak out, you'll close the…
Hi, =) I just found a free script for maya recently. And I think it helps you. ;) https://www.artstation.com/marketplace/p/P1kY/mel-fan-connect-script?utm_source=artstation&utm_medium=referral&utm_campaign=homepage&utm_term=marketplace
I've not found anything indicating that's possible to do. I've seen others use a script as a workaround that centers all the objects to 0,0,0 upon export. Farfarer provided such a script in this thread, but I don't know if it works in newer versions of Modo.
@JaySmitt really worth it, there's over 4 hours of video just on scripts and workflow alone. Though 3 scripts that are used you have to pay for but personally they are really worth it. Thanks, I hope to post a worthy update by the end of the week.