You had a good idea trying to maintain a centre of gravity, but i think that different parts of the body will mass differently, and the effect is that the "dead centre" line you have running through the form isn't actually where the weight would distribute itself- i think that to get the weight sense you should push his…
If yar tinks ye be hornswagglin me intah blargin and jar-floggin like clowns, Ill ties yar toes to meh mast-ropes and tell da boyshs to haul yar flappin-flesh up tuh da crows-nest until tha cower-rats rattle-tooth yar yarn-ties andya crashflop yer shaggha bones all yover meh ships swaggin swooshin blargin bloods rollin…
I like the charm of it, like something out of TF2. But where did the orcs get what looks to be the door-metal of a taxi? Kind of confuses the universe it's from for me... My brain wants it to be more medieval metal, just another kind. If it's meant to be clan paintings though, that pattern is looking like a taxi to me. The…
This is pretty cool! I like the face, it has a lot of character and style. Some crits: - The arms and legs don't seem to match - he has long thin, well-muscled arms, but short, fat, blobby legs. This doesn't make much sense to me - surely his legs and arms would appear similar with regard to fatness or muscle? - The shirt…
NPCs for the game "The Mobius Machine" from Madruga Works https://madrugaworks.com/mobius/ The action takes place on the Isolaria moon, a world barely colonized by humans in the past and infested of vicious local species which the player should fight while explore the abandoned facilities of the colony. Some of these…
"I believe 'digital sculpting' allows an artist a much quicker way to become an 'artist'" I gotta passionately beg to differ with this statement Troy! There's a couple of things about your overall sentiment that strike me: 1) It depends what you mean by 'artist'. Artists have some very distinct strengths, and not all are…
Does anyone know of a plugin for max that would let you select and manipulate a single mesh (without modifiers) via radial symmetry? Basically what I want to do is be able to do is, based of the objects pivot, have a specified number of instanced invisible cursors that perform the same operations as the user with an exact…
Hi, Very new user of NDO and the suit. Loaded a tangent normal and added another normal map as a layer above that with woof grain also generated in NDO. When i merge all layers and save the normal maps gets less strong. its like the "power" gets cut in half with less depth. I did enable mix overlay on one of the normal…
I'm new to the 3D world so this question may seem silly to most of you. I'm trying really hard to understand photorealistic texturing (specifically for plants/trees). I have watched videos from gnomon workshop detailing how to create the plants, trees, etc. I feel like I have a basic understanding of the concept of…
So... There really isn't much of a "progress" but they had to be remade so they can work as intended. Mostly technical stuff related i want to share with you guys. The old setup separated the the mesh uv islands in "Materials" so we can have the best look inside the UE4. However this created an impossible setup and we…