Ok, so i deleted half of the treads and am just unwrapping one half, so that, as you guys say I can get more definition and detail in. The normal map now looks like this: http://img859.imageshack.us/img859/8900/lowpolynormalsxnormalno.jpg Looking at the two main elements on it (left hand side and bottom right) I can see…
@Pior - It looks like I deleted all the pages I had bookmarked trying to fix the folder view but the registry additions can be downloaded from: http://thewinforums.com/topic/23106-resolvedremember-folder-settings-finally-works/ and: http://dotnetwizard.net/vista-stuff/make-vista-remember-the-folder-view-settings-like-xp/ I…
So, I finished it! Workshop link: http://steamcommunity.com/sharedfiles/filedetails/?id=537298362 Final Submission: http://www.polycount.com/forum/showpost.php?p=2365802&postcount=38 Textures:
Someone might have mentioned this but, Just reminds me of the original Postal game. Kill everyone for no reason, same top down/isometric view as well by the looks of it. I played it a bit. Didn't end up killing people in real life strangely enough... or did I?... ;P http://store.steampowered.com/app/232770/
dunno. but in that "full video" link. someone posted the info on the cop and contact info. for your pleasure: Oklahoma State Patrol: Phone: (405) 425-2424 http://www.dps.state.ok.us/ Daniel Martin badge number 606 his captain 918-423-3636 Oklahoma State Capitol Building (Governor Brad Henry): (405) 521-2342
i been running these without any issues at all OS drive: OCZ Agility 3 AGT3-25SAT3-240G 2.5" 240GB SATA III MLC http://www.newegg.com/Product/Product.aspx?Item=N82E16820227727 ^mine came in a box pack though unlike the above plastic pack. Photoshop scratch disk and windows page file dedicated drive: OCZ Vertex 3…
Weird... The OBJ imported and was horribly messed up like you showed, but it all magically cleaned up when I applied edit poly. I'm using 2011 and it might be a bug in 2010 that 2011 fixes automatically when it analyzes meshes. If that doesn't work try applying a Turn To Poly modifier and check on "keep polys convex" that…