Hello to everyone! It's been a while that I've started to work with this
beast and I have got a lot of materials about it. Guess it would be one
some looong WIP. Lets start from some road wheels. It has 12 of them so when I clone them it
will already seem that a lot of work is already done :) Initially T-72 was…
As it stands now with Quixel 1.8, its very difficult to sync whats being shown in the the 3do previewer vs marmoset, Maya or even a game engine. These are the biggest blockers so far that are keeping us from that goal: 1) We need access to the HDR maps quixel is using. Can we hook up our own HDR maps ( they seem to be…
We are working on a major update to this game and should have out by December. I thought I would pass this by the community to see if anyone can think of things to do to help improve the players experience. I realize its a very limited target audience. But maybe there a few simple things we can do that someone is willing…
*EDIT* Adding current progress to top post Finally getting around to starting a new thread! It's been a long time coming. Anyways a while back I grabbed a concept from one of my coworkers Wes Wheeler (https://www.artstation.com/artwork/nE9dO) that looked like a lot of fun. I kept waffling back and forth between wanting to…
@muchogrande oh sorry, I didn't watch it to the end. I see it now. I think we can consider that from-the-neck-up ragdoll blending as an appendage as well -- that is, in relation to the thorax, the neck and limbs etc. are appendages. So a similar mechanism can be used. Turns out that on Blender the cloth settings to get…
If the idea is to use this exercise as a way to learn and practice something you enjoy (eg animation) then keep at it. As they say, you do you. If this is meant to become a game at some point i suggest you reconsider before you comit to such idea. Reasons being (brace yourself!): - it doesnt look fun to me, maybe because…
https://software.intel.com/content/www/us/en/develop/articles/opengl-performance-tips-power-of-two-textures-have-better-performance.html From Intel; Since the release of OpenGL 2.0, developers have the option of using textures without specific dimensions. In the past, these texture sizes were required to be powers of two.…
Okay, in the end, the Morph Targets plan for that project didn't happen. However, I've been working on them and facial expressions separately. So far, I've managed to figure out how to import/export the Blend Shapes into UE5. I also keyframed an animation that cycles through them all in Maya. That animation works no…
So, this really depends on the software you're using. Zbrush for instance doesn't really use the GPU, so a faster CPU and more RAM would be a big benefit there, same with baking in xNormal (unless you use the cuda baker). UE4 or Marmoset Toolbag stress the GPU heavily on the other hand. Looking at your system spec, the…
I see these: "need stability financially and in terms of lifestyle" and "I know that I'm not prepared to move from state to state every few years for the sake of work. Nor am I willing to stomach months of unemployment" And I immediately think that, unfortunately, games may not be the best thing for you at this point in…