Yeah just hard to get feedback when you step outside of your zone as it suppose to be perfect lol And your right about doing it again Also yeah i learn i have trouble with my proportion, something i am already working on in my art class so definitely something to keep in mind. And thank you i appreciate hearing that.
I created two steps (Cubes) and on top of those cubes I created two long rectagulars... the steps I sculpted in zbrush and then in maya I duplicated and rotated to vary.. but i stopped the project there,, I have some stuff that came up that i needed to do.
On Ornatrix grooms I kept hitting two things: I rebuild the same operator stack on every character, and a fully-built stack tanks the viewport while I'm still iterating. How I've been handling it: * Build the stack in a fixed order (Surface Comb → Rotate → Clump → Curl → Frizz → Detail → Noise → Gravity → Change Width) so…
Oh man. This is close to home. So I graduated with my bachelors in may 2013, I started my first internship in Montreal the day after I got my diploma and spent an awesome summer up there and then I came home to work on the 'folio. I got hired full time as a jr TD late April 2014. Never stop working. If you want to get a…
hey cool found your work thread, some really nice stuff here -- are you working in zbrush? do you use GoZ for hardsurface stuff? what's your workflow like? top 5 tools?
I've found this "tutorial" on some pinterest a while ago: And I'm fascinated with this kind of breakdown. Does anyone know where I can find more? It helps a lot.
Yes! They really should have done. I don't like it when they don't include a back view. Thankfully, the next project after this does. But yes, I hear you regarding the leather gambeson/doublet. My mentor suggested I add that under part too, though that was one of the problems I was encountering with the simulation. It…
For some reasons, dynamask painting stoped to work for me.(Ps Cs3) I can use the simple dynamask mode to apply mask textures, but everything i paint gets ignored when pressing accept mask. I also tryed to reinstall Quixel Suite, but its still not working.(2.04 and 2.1). Someone has any suggestions?
I like it too. But a few things seem a bit off to me. 1-the smokestack comes out right under a window, put it up top on the other side for more silohette. 2-why does the tree look like half of it is IN the bait shop?Would be fine maybe if it was a treehouse. 3-I think all the polys in the door are wasted, really the only…