Alright! A few weeks ago I took a hard look at where I was at in therms of my skill set and well why I had not landed a job somewhere. I cam to the conclusion of a few things. * My environments were too empty * My material definition was off * My high poly modeling skills were not up to par All of these things directly…
Hello Everyone! Re-Opening a previous Game Concept. All the Foundational work is Done, Just looking for some help getting our Alpha Version across the line now. Our Game has been worked on for a while, here is a little Summary of our project: Project Outline: Multiplayer and single player (focus on multiplayer) Genre :…
HAL! I am liking what you done here, good commitment. Nice thought to design on the armour, yet i would 2nd the knee joint, needs to bend, and the face might be alright.. maybe flat, depends how you want her to look in the end. Neo God.. very nice work so far also. Good to see the fantasy version as well. I referenced a…
i dont think there is a plateau. i think you see it that way because you look up to those with greater skill than you. for you, that stuff is so distant that you think its a very narrow space where all have the same skill level. but ask the people in it, and they would surely tell you they see huge differences in skill…
Ace : Thanks for the time you spent making these and writing :D . You really pointed up something true there. To be honest, I used to never use references, because i was somewhat shrouded with a false sense of pride saying "if some people can do without, I can". Little did I realise that even then those people might use…
Looking for skilled 3d people who use 3dsMax v7.x+ and/or Photoshop for use in building models from concepts. These will then be rigged, textured and animated (by yourself if desired) and imported into the game, Dawn of War. Models usually range from standard units (3000-3500 polys) to unique ones (5-7k+ polys). Bipeds…
Required skills can vary depending on the exact position and the project being worked on, so if someone doesn't know a particular software or workflow that's generally not a big deal for me provided they're willing to learn. What I've found to be the biggest issue are much more generalized skills like the ability to…
Hello! I don't have harsh words but hopefully I have useful a critique. You're showing an ortho view of the sculpt. Did you also sculpt in ortho? This can be very challenging and look wrong once you switch to the target focal length in perspective. When working from references look up "focal length portrait" to get a sense…
Hi guys, sry if im asking this in wrong place but i dont find anyone more apropriated for this question. Whats the best solution to create in-game skill effects like fireballs, lightning and so one? Appreciate any info, tutorials, workshops, anything will be welcome.
It looks like you have some nice 3D fundamentals - I think you have what it takes to get into the industry as a character artist. Your best focus right now based on your portfolio is life drawing and studying anatomy - dive into that headfirst. If you don't really draw, then sculpt the human form from photo reference, and…