Hey there, It's sometimes good to step away from something you've been working on for a while and come back to it with a fresh eye. But in cases where you request feedback for an asset, especially in this case, I would suggest moving forward with the current project. If you start again with the feedback you've been givin…
So I just posted a bug/request on the Maya feedback site, basically when you use offset bevels, the width you actually get doesn't behave like it used to. Vote for it so maybe it gets fixed :)…
Good news, folks! We've had this request from a few players and we're happy to announce the free version of Tribeat is now available on Google Play! :D Go grab it! https://play.google.com/store/apps/details?id=com.SleepMakePlay.TribeatFree&hl=en_GB Thanks for reading. Feedback and questions welcome, as always :) Also, the…
Alright, some more progress for this week. Worked mainly on the back section, and introduced a moss vertex paint material based on heightmap subtraction. I understand that this moss is currently greener than Dublin on St Patrick's, so that'll definitely be revised! Also painted a new tiling texture for the walls. I'm a…
Oh... torso proportions look off because of the armor, I had a specific request to make it look buff as heck, in actuality her body looks more like this, which is still far from ideal proportions but you still get the idea. Terrific feedback btw, thanks. I'll surely get you back on that. @PyrZern: the seams on the boots…
Hi everyone, I am sharing some of the screenshots of the shapeworks sculpting software .... https://store.steampowered.com/app/1148910/ShapeWorks/ If your are using it or want some of the features that aren't in your active pipeline then I request you to kindly communicate with me..will be fruitful for feedback and…
Hi! I've been working for the last few months on a jungle environment, focusing on learning foliage first. Then UE5 released so I ported the project over. I'll be logging my progress here as well as some breakdowns. Feel free to request some breakdowns, or give some feedback on the project. The smaller static foliage is…
Hi Guys! This is probably my first post after lurking around the forum for years..so I guess I should apology for it being about requesting feedback/criticism..:\...So yeah...I'm doing this envrionment...in udk...Just felt that I needed som fresh "next gen" stuff..to bundle with my recent work which has been on the…
Usually the internal artists don't talk much to the outsourcer. Note that there's often a language barrier which keeps artists from talking directly to each other. Usually we work in batches of items. At the client, someone makes the deicison that it saves money and/or time to give this to someone else. I assume this…
Thanks for the recap about metalness almighty_gir! Quick test with a mesh courtesy of Christophe Desse, using substance textures. Some more feedback/requests: - global filtering options would be great, so you don't have to set it for each texture of each material manually. - no Undo/Redo, it's easy to mess up the positions…